public static void Land() { PlayerMobile player = Engine.Player; if (player == null) { return; } if (player.Status.HasFlag(MobileStatus.Flying)) { UOC.ToggleGargoyleFlying(); } }
public static void Land() { PlayerMobile player = Engine.Player; if (player == null) { return; } if (player.Status.HasFlag(MobileStatus.Flying)) { UOC.ToggleGargoyleFlying(); } }