//Method private void Start() { cl_Object = new Class_Object(); Set_FirstStart(); if (s_MapCode != "") { Set_MapFromCode(s_MapCode); } }
//Add /// <summary> /// Add to List /// </summary> /// <param name="g_Prepab"></param> public void Set_ListPrepab(GameObject g_Prepab, string s_ID) { int i_Exist = Get_Prepab_Index(s_ID); if (i_Exist == Get_Prepab_Index_NotFound()) { Class_Object cs_Object = new Class_Object(); l_Prepab.Add(cs_Object.Set_Prepab_Create(g_Prepab, t_ListContent)); l_ID.Add(s_ID); } else { Set_ListPrepab(g_Prepab, i_Exist); } }