public override void Parse(AssetIdentifier identifier, AssetIdentifier gameObjectIdentifier, AssetsFileReader reader, ResourceAssets resourceAssets, Dictionary <int, string> relativeFileIdToPath) { string classId = reader.ReadCountStringInt32(); ClassIdByGameObjectId.Add(gameObjectIdentifier, classId); GameObjectIdByClassId.Add(classId, gameObjectIdentifier); }
public override void Parse(AssetIdentifier identifier, AssetIdentifier gameObjectIdentifier, AssetsFileReader reader, ResourceAssets resourceAssets) { string classId = reader.ReadCountStringInt32(); ClassIdByGameObjectId.Add(gameObjectIdentifier, classId); GameObjectIdByClassId.Add(classId, gameObjectIdentifier); }