public void removeEntity(ClassDiagram.Entity entity) { }
public ClassDiagram.GameClient.Bool useItem(ClassDiagram.ShopModule.Item item, ClassDiagram.Entity target) { return(null); }
public void addEnemy(ClassDiagram.Entity enemy) { }
public ClassDiagram.GameClient.Bool attack(ClassDiagram.Entity attacker, ClassDiagram.Entity defender) { return(null); }