public override void UpdateAccessory(Player player, bool hideVisual) { ClassBerserker berserker = player.GetModPlayer <ClassBerserker>(); berserker.BerserkerDamage += 0.10f; berserker.BerserkerCrit += 10; }
public override void GetWeaponCrit(Player player, ref int crit) { crit += ClassBerserker.ModPlayer(player).BerserkerCrit; }
public override void GetWeaponKnockback(Player player, ref float knockback) { knockback += ClassBerserker.ModPlayer(player).BerserkerKnockback; }
public override void ModifyWeaponDamage(Player player, ref float add, ref float mult, ref float flat) { add += ClassBerserker.ModPlayer(player).BerserkerDamage; }