public static string GetHeroPowerCardIdFromHero(string heroCardId) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.String }; object[] objArray1 = new object[] { heroCardId }; return(MonoClass.smethod_13(TritonHs.MainAssemblyPath, "", "GameUtils", "GetHeroPowerCardIdFromHero", enumArray1, objArray1)); }
public static void SetMainTextureScaleX(GameObject go, float x) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class, Class272.Enum20.R4 }; object[] objArray1 = new object[] { go, x }; MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "RenderUtils", "SetMainTextureScaleX", enumArray1, objArray1); }
public static float GetMainTextureOffsetY(GameObject go) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class }; object[] objArray1 = new object[] { go }; return(MonoClass.smethod_11 <float>(TritonHs.MainAssemblyPath, "", "RenderUtils", "GetMainTextureOffsetY", enumArray1, objArray1)); }
public void Show(bool render) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Boolean }; object[] objArray1 = new object[] { render }; base.method_9("Show", enumArray1, objArray1); }
public static void SetAlpha(GameObject go, float alpha) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class, Class272.Enum20.R4 }; object[] objArray1 = new object[] { go, alpha }; MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "RenderUtils", "SetAlpha", enumArray1, objArray1); }
public void UpdateCostDisplay(BuyPanelState newPanelState, string costText) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.ValueType, Class272.Enum20.String }; object[] objArray1 = new object[] { newPanelState, costText }; base.method_9("UpdateCostDisplay", enumArray1, objArray1); }
public void Close(bool closeWithAnimation) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Boolean }; object[] objArray1 = new object[] { closeWithAnimation }; base.method_9("Close", enumArray1, objArray1); }
public static long CardUID(string cardStringId, TAG_PREMIUM premium) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.String, Class272.Enum20.ValueType }; object[] objArray1 = new object[] { cardStringId, premium }; return(MonoClass.smethod_11 <long>(TritonHs.MainAssemblyPath, "", "GameUtils", "CardUID", enumArray1, objArray1)); }
public static string GetUniqueName(BnetPlayer friend) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class }; object[] objArray1 = new object[] { friend }; return(MonoClass.smethod_13(TritonHs.MainAssemblyPath, "", "FriendUtils", "GetUniqueName", enumArray1, objArray1)); }
public static void ResetTransform(GameObject obj) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class }; object[] objArray1 = new object[] { obj }; MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "GameUtils", "ResetTransform", enumArray1, objArray1); }
public static bool ShouldShowRankedMedals(GameType gameType) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.ValueType }; object[] objArray1 = new object[] { gameType }; return(MonoClass.smethod_11 <bool>(TritonHs.MainAssemblyPath, "", "GameUtils", "ShouldShowRankedMedals", enumArray1, objArray1)); }
public static bool AreAllTutorialsComplete(TutorialProgress progress) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.ValueType }; object[] objArray1 = new object[] { progress }; return(MonoClass.smethod_11 <bool>(TritonHs.MainAssemblyPath, "", "GameUtils", "AreAllTutorialsComplete", enumArray1, objArray1)); }
public static UnityObject Instantiate(object original) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class }; object[] objArray1 = new object[] { original }; return(MonoClass.smethod_16 <UnityObject>(TritonHs.MainAssemblyPath, "", "GameUtils", "Instantiate", enumArray1, objArray1)); }
public static int GetNextTutorial(TutorialProgress progress) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.ValueType }; object[] objArray1 = new object[] { progress }; return(MonoClass.smethod_11 <int>(TritonHs.MainAssemblyPath, "", "GameUtils", "GetNextTutorial", enumArray1, objArray1)); }
public void UpdateCostDisplay(Network.Bundle moneyBundle) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class }; object[] objArray1 = new object[] { moneyBundle }; base.method_9("UpdateCostDisplay", enumArray1, objArray1); }
public void NotifyTransitionBlockerComplete(int count) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.I4 }; object[] objArray1 = new object[] { count }; base.method_9("NotifyTransitionBlockerComplete", enumArray1, objArray1); }
public void UpdateCostDisplay(NoGTAPPTransactionData goldBundle) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class }; object[] objArray1 = new object[] { goldBundle }; base.method_9("UpdateCostDisplay", enumArray1, objArray1); }
public void AddTransitionBlocker(int count) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.I4 }; object[] objArray1 = new object[] { count }; base.method_9("AddTransitionBlocker", enumArray1, objArray1); }
public void UpdateGoldButtonState(NetCache.NetCacheGoldBalance balance) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class }; object[] objArray1 = new object[] { balance }; base.method_9("UpdateGoldButtonState", enumArray1, objArray1); }
public void AddObject(Component c) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class }; object[] objArray1 = new object[] { c }; base.method_9("AddObject", enumArray1, objArray1); }
public void MarkAsOwedForOverload(bool immediatelyLockForOverload) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Boolean }; object[] objArray1 = new object[] { immediatelyLockForOverload }; base.method_9("MarkAsOwedForOverload", enumArray1, objArray1); }
public void AddObject(GameObject go) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class }; object[] objArray1 = new object[] { go }; base.method_9("AddObject", enumArray1, objArray1); }
public static Material GetSharedMaterial(Renderer renderer, int materialIndex) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class, Class272.Enum20.I4 }; object[] objArray1 = new object[] { renderer, materialIndex }; return(MonoClass.smethod_16 <Material>(TritonHs.MainAssemblyPath, "", "RenderUtils", "GetSharedMaterial", enumArray1, objArray1)); }
public void RemoveBlocker(int count) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.I4 }; object[] objArray1 = new object[] { count }; base.method_9("RemoveBlocker", enumArray1, objArray1); }
public static void SetMainTextureOffsetY(Component c, float y) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class, Class272.Enum20.R4 }; object[] objArray1 = new object[] { c, y }; MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "RenderUtils", "SetMainTextureOffsetY", enumArray1, objArray1); }
public void AddCardBatch(int scenarioId) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.I4 }; object[] objArray1 = new object[] { scenarioId }; base.method_9("AddCardBatch", enumArray1, objArray1); }
public static void SetMainTextureScaleY(Renderer r, float y) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class, Class272.Enum20.R4 }; object[] objArray1 = new object[] { r, y }; MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "RenderUtils", "SetMainTextureScaleY", enumArray1, objArray1); }
public static string GetMessage(string message) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.String }; object[] objArray1 = new object[] { message }; return MonoClass.smethod_13(TritonHs.MainAssemblyPath, "", "ChatUtils", "GetMessage", enumArray1, objArray1); }
public static float GetMainTextureScaleX(Renderer r) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class }; object[] objArray1 = new object[] { r }; return(MonoClass.smethod_11 <float>(TritonHs.MainAssemblyPath, "", "RenderUtils", "GetMainTextureScaleX", enumArray1, objArray1)); }
public static CardDbfRecord GetCardRecord(string cardId) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.String }; object[] objArray1 = new object[] { cardId }; return(MonoClass.smethod_16 <CardDbfRecord>(TritonHs.MainAssemblyPath, "", "GameUtils", "GetCardRecord", enumArray1, objArray1)); }