Пример #1
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 public static string GetHeroPowerCardIdFromHero(string heroCardId)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.String };
     object[]          objArray1  = new object[] { heroCardId };
     return(MonoClass.smethod_13(TritonHs.MainAssemblyPath, "", "GameUtils", "GetHeroPowerCardIdFromHero", enumArray1, objArray1));
 }
Пример #2
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 public static void SetMainTextureScaleX(GameObject go, float x)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class, Class272.Enum20.R4 };
     object[]          objArray1  = new object[] { go, x };
     MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "RenderUtils", "SetMainTextureScaleX", enumArray1, objArray1);
 }
Пример #3
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 public static float GetMainTextureOffsetY(GameObject go)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class };
     object[]          objArray1  = new object[] { go };
     return(MonoClass.smethod_11 <float>(TritonHs.MainAssemblyPath, "", "RenderUtils", "GetMainTextureOffsetY", enumArray1, objArray1));
 }
Пример #4
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 public void Show(bool render)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Boolean };
     object[]          objArray1  = new object[] { render };
     base.method_9("Show", enumArray1, objArray1);
 }
Пример #5
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 public static void SetAlpha(GameObject go, float alpha)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class, Class272.Enum20.R4 };
     object[]          objArray1  = new object[] { go, alpha };
     MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "RenderUtils", "SetAlpha", enumArray1, objArray1);
 }
Пример #6
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 public void UpdateCostDisplay(BuyPanelState newPanelState, string costText)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.ValueType, Class272.Enum20.String };
     object[]          objArray1  = new object[] { newPanelState, costText };
     base.method_9("UpdateCostDisplay", enumArray1, objArray1);
 }
Пример #7
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 public void Close(bool closeWithAnimation)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Boolean };
     object[]          objArray1  = new object[] { closeWithAnimation };
     base.method_9("Close", enumArray1, objArray1);
 }
Пример #8
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 public static long CardUID(string cardStringId, TAG_PREMIUM premium)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.String, Class272.Enum20.ValueType };
     object[]          objArray1  = new object[] { cardStringId, premium };
     return(MonoClass.smethod_11 <long>(TritonHs.MainAssemblyPath, "", "GameUtils", "CardUID", enumArray1, objArray1));
 }
Пример #9
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 public static string GetUniqueName(BnetPlayer friend)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class };
     object[]          objArray1  = new object[] { friend };
     return(MonoClass.smethod_13(TritonHs.MainAssemblyPath, "", "FriendUtils", "GetUniqueName", enumArray1, objArray1));
 }
Пример #10
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 public static void ResetTransform(GameObject obj)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class };
     object[]          objArray1  = new object[] { obj };
     MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "GameUtils", "ResetTransform", enumArray1, objArray1);
 }
Пример #11
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 public static bool ShouldShowRankedMedals(GameType gameType)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.ValueType };
     object[]          objArray1  = new object[] { gameType };
     return(MonoClass.smethod_11 <bool>(TritonHs.MainAssemblyPath, "", "GameUtils", "ShouldShowRankedMedals", enumArray1, objArray1));
 }
Пример #12
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 public static bool AreAllTutorialsComplete(TutorialProgress progress)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.ValueType };
     object[]          objArray1  = new object[] { progress };
     return(MonoClass.smethod_11 <bool>(TritonHs.MainAssemblyPath, "", "GameUtils", "AreAllTutorialsComplete", enumArray1, objArray1));
 }
Пример #13
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 public static UnityObject Instantiate(object original)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class };
     object[]          objArray1  = new object[] { original };
     return(MonoClass.smethod_16 <UnityObject>(TritonHs.MainAssemblyPath, "", "GameUtils", "Instantiate", enumArray1, objArray1));
 }
Пример #14
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 public static int GetNextTutorial(TutorialProgress progress)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.ValueType };
     object[]          objArray1  = new object[] { progress };
     return(MonoClass.smethod_11 <int>(TritonHs.MainAssemblyPath, "", "GameUtils", "GetNextTutorial", enumArray1, objArray1));
 }
Пример #15
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 public void UpdateCostDisplay(Network.Bundle moneyBundle)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class };
     object[]          objArray1  = new object[] { moneyBundle };
     base.method_9("UpdateCostDisplay", enumArray1, objArray1);
 }
Пример #16
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 public void NotifyTransitionBlockerComplete(int count)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.I4 };
     object[]          objArray1  = new object[] { count };
     base.method_9("NotifyTransitionBlockerComplete", enumArray1, objArray1);
 }
Пример #17
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 public void UpdateCostDisplay(NoGTAPPTransactionData goldBundle)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class };
     object[]          objArray1  = new object[] { goldBundle };
     base.method_9("UpdateCostDisplay", enumArray1, objArray1);
 }
Пример #18
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 public void AddTransitionBlocker(int count)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.I4 };
     object[]          objArray1  = new object[] { count };
     base.method_9("AddTransitionBlocker", enumArray1, objArray1);
 }
Пример #19
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 public void UpdateGoldButtonState(NetCache.NetCacheGoldBalance balance)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class };
     object[]          objArray1  = new object[] { balance };
     base.method_9("UpdateGoldButtonState", enumArray1, objArray1);
 }
Пример #20
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 public void AddObject(Component c)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class };
     object[]          objArray1  = new object[] { c };
     base.method_9("AddObject", enumArray1, objArray1);
 }
Пример #21
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 public void MarkAsOwedForOverload(bool immediatelyLockForOverload)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Boolean };
     object[]          objArray1  = new object[] { immediatelyLockForOverload };
     base.method_9("MarkAsOwedForOverload", enumArray1, objArray1);
 }
Пример #22
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 public void AddObject(GameObject go)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class };
     object[]          objArray1  = new object[] { go };
     base.method_9("AddObject", enumArray1, objArray1);
 }
Пример #23
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 public static Material GetSharedMaterial(Renderer renderer, int materialIndex)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class, Class272.Enum20.I4 };
     object[]          objArray1  = new object[] { renderer, materialIndex };
     return(MonoClass.smethod_16 <Material>(TritonHs.MainAssemblyPath, "", "RenderUtils", "GetSharedMaterial", enumArray1, objArray1));
 }
Пример #24
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 public void RemoveBlocker(int count)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.I4 };
     object[]          objArray1  = new object[] { count };
     base.method_9("RemoveBlocker", enumArray1, objArray1);
 }
Пример #25
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 public static void SetMainTextureOffsetY(Component c, float y)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class, Class272.Enum20.R4 };
     object[]          objArray1  = new object[] { c, y };
     MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "RenderUtils", "SetMainTextureOffsetY", enumArray1, objArray1);
 }
 public void AddCardBatch(int scenarioId)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.I4 };
     object[]          objArray1  = new object[] { scenarioId };
     base.method_9("AddCardBatch", enumArray1, objArray1);
 }
Пример #27
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 public static void SetMainTextureScaleY(Renderer r, float y)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class, Class272.Enum20.R4 };
     object[]          objArray1  = new object[] { r, y };
     MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "RenderUtils", "SetMainTextureScaleY", enumArray1, objArray1);
 }
Пример #28
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 public static string GetMessage(string message)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.String };
     object[] objArray1 = new object[] { message };
     return MonoClass.smethod_13(TritonHs.MainAssemblyPath, "", "ChatUtils", "GetMessage", enumArray1, objArray1);
 }
Пример #29
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 public static float GetMainTextureScaleX(Renderer r)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class };
     object[]          objArray1  = new object[] { r };
     return(MonoClass.smethod_11 <float>(TritonHs.MainAssemblyPath, "", "RenderUtils", "GetMainTextureScaleX", enumArray1, objArray1));
 }
Пример #30
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 public static CardDbfRecord GetCardRecord(string cardId)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.String };
     object[]          objArray1  = new object[] { cardId };
     return(MonoClass.smethod_16 <CardDbfRecord>(TritonHs.MainAssemblyPath, "", "GameUtils", "GetCardRecord", enumArray1, objArray1));
 }