/// <summary> /// <see cref="ResourcesManager.Add(UCS.Logic.Clan)" /> the specified /// clan to the in memory <see cref="UCS.Logic.Clan" /> s list. /// </summary> /// <param name="_Clan">The clan.</param> public static void Add(Clan _Clan) { if (Clans.ContainsKey(_Clan.ClanID)) { Clans[_Clan.ClanID] = _Clan; } else { Clans.Add(_Clan.ClanID, _Clan); } }