protected virtual bool HasUpdated(Clan stored, Clan fetched) { var a = stored.Labels.SequenceEqual(fetched.Labels); var b = fetched.Labels.SequenceEqual(stored.Labels); var c = Clan.ClanMembersJoined(stored, fetched).Count == 0; var d = Clan.ClanMembersLeft(stored, fetched).Count == 0; var e = Clan.Donations(stored, fetched).Count == 0; var f = Clan.DonationsReceived(stored, fetched).Count == 0; return(!(stored.BadgeUrls?.Small == fetched.BadgeUrls?.Small && stored.ClanLevel == fetched.ClanLevel && stored.ClanPoints == fetched.ClanPoints && stored.ClanVersusPoints == fetched.ClanVersusPoints && stored.Description == fetched.Description && stored.IsWarLogPublic == fetched.IsWarLogPublic && stored.Location?.Id == fetched.Location?.Id && stored.Name == fetched.Name && stored.RequiredTrophies == fetched.RequiredTrophies && stored.Type == fetched.Type && stored.WarFrequency == fetched.WarFrequency && stored.WarLeague?.Id == fetched.WarLeague?.Id && stored.WarLosses == fetched.WarLosses && stored.WarTies == fetched.WarTies && stored.WarWins == fetched.WarWins && stored.WarWinStreak == fetched.WarWinStreak && stored.Labels.SequenceEqual(fetched.Labels) && fetched.Labels.SequenceEqual(stored.Labels) && Clan.ClanMembersJoined(stored, fetched).Count == 0 && Clan.ClanMembersLeft(stored, fetched).Count == 0 && Clan.Donations(stored, fetched).Count == 0 && Clan.DonationsReceived(stored, fetched).Count == 0)); }