public OrderState Update(_WORLD_MANAGER worldManager, CityBase city) { if (--_actionsRemaining > 0) { return(OrderState.Running); } worldManager.AddChange( new WorldUnitSetChange( worldManager.world, new UnitSetNewUnitChange( worldManager.world.unitSet, new Unit(city.position, 1) ) ) ); worldManager.AddChange( new WorldTilemapUnitsChange( worldManager.world, new TilemapTileChange( worldManager.world.tilemapUnits, city.position, worldManager.unitTile ) ) ); return(OrderState.Completed); }
public virtual void Start() { //eventData = Instantiate(eventDataCopy); isResolving = false; isResolved = false; if (ResourceManager.instance != null) { resManager = ResourceManager.instance; } if (EventManager.instance != null) { eventManager = EventManager.instance; } if (RegionManager.instance != null) { regionManager = RegionManager.instance; } if (TurnManager.instance != null) { turnManager = TurnManager.instance; } this.GetComponent <Button>().onClick.AddListener(Click); this.GetComponent <BindToRegion> ().regionOrigin = regionOrigin; turnManager.EndTurnEvent.AddListener(UpdateEvent); cityOrign = regionOrigin.cityOrigin; tutorialManager = cityOrign.tutorialManager; if (turnsLeft > 0) { GetComponent <Image>().sprite = timerSprites[turnsLeft - 1]; } isEventUiPanel = false; }
/// <summary> /// Gets the image to use for the specified city. /// </summary> /// <param name="city"></param> /// <returns></returns> public Image GetImage(CityBase city) { if (city == null) { throw new ArgumentNullException("city"); } return(this.cityHash[city].Image); }
/// <summary> /// Refreshes the tile for the city. /// </summary> /// <param name="city"></param> public void Refresh(CityBase city) { if (city == null) { throw new ArgumentNullException("city"); } this.cityHash.Remove(city); CityTile tile = GetCityTile(city); this.cityHash.Add(city, tile); }
public virtual void Start() { if (TurnManager.instance != null) { turnManager = TurnManager.instance; } if (ResearchManager.instance != null) { researchManager = ResearchManager.instance; } turnManager.EndTurnEvent.AddListener(DoEffect); cityBase = GetComponent<CityBase>(); }
void Start() { cityOrigin = regionOrigin.cityOrigin; SetSprite(regionOrigin.cityOrigin.firstProduction, regionOrigin.cityOrigin.secondProduction); if (ResourceManager.instance != null) { resManager = ResourceManager.instance; } resManager.AdjustedResourceEvent.AddListener(UpdateUiText); cityOrigin.AdjustedCityResource.AddListener(UpdateUiText); UpdateUiText(); cityOrigin = regionOrigin.cityOrigin; }
public bool isEnoughRes() { CityBase cityOrigin = regionOrigin.cityOrigin; if (cityOrigin.cityResources.Water < eventDataCopy.waterCost || cityOrigin.cityResources.Food < eventDataCopy.foodCost || cityOrigin.cityResources.Power < eventDataCopy.powerCost || resManager.actionPoints < eventDataCopy.actionCost) { return(false); } else { return(true); } }
public bool isEnoughRes() { CityBase cityOrigin = regionOrigin.cityOrigin; FindObjectOfType <AudioManager> ().Play("Generic"); if (cityOrigin.cityResources.Water < waterSum || cityOrigin.cityResources.Food < foodSum || cityOrigin.cityResources.Power < powerSum) { return(false); } else { return(true); } }
// Update is called once per frame void Update() { CityBase cityOrgin = eventOrigin.regionOrigin.cityOrigin; if (eventOrigin != null) { water.text = cityOrgin.cityResources.Water.ToString(); power.text = cityOrgin.cityResources.Power.ToString(); food.text = cityOrgin.cityResources.Food.ToString(); ChangeColor(water, cityOrgin.cityResources.Water, waterColor); ChangeColor(power, cityOrgin.cityResources.Power, powerColor); ChangeColor(food, cityOrgin.cityResources.Food, foodColor); } }
private CityTile GetCityTile(CityBase city) { CitySizeClass sizeClass = city.SizeClass; Civilization civ = city.ParentCountry.Civilization; Era era = city.ParentCountry.Era; foreach (CityTile tile in this.Items) { if (tile.Civilization == civ && tile.Era == era && tile.SizeClass == sizeClass) { return(tile); } } return(null); }
public void SpawnResourceSender(CityBase cityTarget, int water, int food, int power) { Vector3 spawnPos; spawnPos.x = this.transform.position.x; spawnPos.y = baseUnitPrefab.transform.position.y; spawnPos.z = this.transform.position.z; GameObject currentUnit = Instantiate(unitResourceSenderPrefab, spawnPos, this.transform.rotation); UnitResourceSender resourceSender = currentUnit.GetComponent <UnitResourceSender>(); resourceSender.cityOrigin = this; resourceSender.target = cityTarget; resourceSender.StoreResource(ProductionType.Water, water); resourceSender.StoreResource(ProductionType.Food, food); resourceSender.StoreResource(ProductionType.Power, power); unitResourceSenders.Add(currentUnit); regionManager.unitsList.Add(currentUnit.GetComponent <UnitBase>()); }
internal static string getCityCode(string city) { string cityCode = string.Empty; try { MysqlDBA <CityBase> mysqlDBA = new MysqlDBA <CityBase>(FunctionController.CONNSTR); CityBase queryCrit = new CityBase(); queryCrit.CityName = city; List <CityBase> listr = (List <CityBase>)mysqlDBA.getDataListNoKey(queryCrit); if (listr.Count > 0) { cityCode = listr[0].CityCode; } } catch (Exception ex) { throw ex; } return(cityCode); }
public CityNewOrder(CityBase parent, CityOrderBase order) : base(parent) { _order = order ?? throw new System.ArgumentNullException(nameof(order)); }
public CitySetNewCityChange(CitySetBase parent, CityBase newCity) : base(parent) { _newCity = newCity ?? throw new ArgumentNullException(nameof(newCity)); }
public CityNewTurn(CityBase parent) : base(parent) { }
void Start() { cityOrigin = GetComponent <CityBase>(); }
public CityGenericActionUse(CityBase parent) : base(parent) { }