public void Draw(Graphics g) { g.SmoothingMode = SmoothingMode.HighQuality; Bridges.ForEach(e => e.Draw(g)); Cities.ForEach(e => e.Draw(g)); Players.ForEach(e => e.Draw(g)); }
private void ProcessTemperatureDataOnCities() { int sleepTime = Int32.Parse(Resource.SleepTime); while (true) { Thread.Sleep(sleepTime); Cities.ForEach(city => { service.PopulateCityWithTemperatures(city); }); } }