public void TryEnqueue_fails_when_at_capacity() { var q = new CircularQueue<int>(1); Assume.That(() => q.TryEnqueue(0)); Check.That(() => !q.TryEnqueue(1)); }
public void TryEnqueue_fails_if_write_catches_up_to_read() { var q = new CircularQueue<int>(2); int ignored; Assume.That(() => q.TryEnqueue(0)); Assume.That(() => q.TryDeque(out ignored)); Assume.That(() => q.TryEnqueue(0)); Assume.That(() => q.TryEnqueue(1)); Check.That(() => !q.TryEnqueue(2)); }
public void is_first_in_first_out() { var q = new CircularQueue<int>(2); Assume.That(() => q.TryEnqueue(0)); Assume.That(() => q.TryEnqueue(1)); int value; Check.That( () => q.TryDeque(out value) && value == 0, () => q.TryDeque(out value) && value == 1 ); }
static int Main(string[] args) { if(args.Length == 0) return DisplayUsage(); string configPath = null; string[] assemblyPaths; try { var config = ConesoleConfiguration.Parse(args); configPath = config.ConfigPath; assemblyPaths = config.AssemblyPaths; } catch { return DisplayUsage(); } if(args.Contains("--debug")) Debugger.Launch(); if(!args.Contains("--autotest")) return RunTests(args, assemblyPaths, configPath); var q = new CircularQueue<string>(32); var watchers = assemblyPaths.ConvertAll(path => { var watcher = new FileSystemWatcher { Path = Path.GetDirectoryName(path), Filter = Path.GetFileName(path), }; watcher.Changed += (_, e) => { while(!q.TryEnqueue(e.FullPath)) Thread.Yield(); }; watcher.EnableRaisingEvents = true; return watcher; }); Console.WriteLine("Running in autotest mode, press any key to quit."); ParameterizedThreadStart workerRunTests = x => { var paths = (string[])x; Console.WriteLine("[{0}] Change(s) detected in: {1}\n\t", DateTime.Now.ToString("HH:mm:ss"), string.Join("\n\t", paths)); RunTests(args, paths, configPath); }; var worker = new Thread(workerRunTests); worker.Start(assemblyPaths); var changed = new HashSet<string>(); var cooldown = Stopwatch.StartNew(); do { string value; while (q.TryDeque(out value)) { changed.Add(value); cooldown.Restart(); } if(changed.Count > 0 && worker.Join(25) && cooldown.Elapsed.TotalMilliseconds > 100) { worker = new Thread(workerRunTests); worker.Start(changed.ToArray()); changed.Clear(); } else Thread.Sleep(25); } while(!Console.KeyAvailable); worker.Join(); return 0; }