private void load() { AutoSizeAxes = Axes.Both; Children = new Drawable[] { circle = new CircularProgress { Size = new Vector2(playerMetadata?.Size * 2.1f ?? 30 * 2.1f), InnerRadius = 0.2f, Alpha = 0.5f }, circleBackdrop = new CircularProgress { Size = new Vector2(playerMetadata?.Size * 2.1f ?? 30 * 2.1f), InnerRadius = 0.2f, Alpha = 0.25f }, }; health.Value = playerMetadata.Health; health.ValueChanged += value => { circle.FillTo(value.NewValue / playerMetadata.Health, 1000, Easing.OutExpo); }; circle.Current.Value = 1; circleBackdrop.Current.Value = 1; }
private void transform(int tf) { setRotationMode(-1); switch (tf) { case 0: clock.FillTo(0).Then().FillTo(1, 1000).Loop(); break; case 1: clock.FillTo(1).Then().FillTo(0, 1000).Loop(); break; case 2: clock.FillTo(0, 1000).Then().FillTo(1, 1000).Loop(); break; case 3: clock.FillTo(0).Then().FillTo(1, 1000, Easing.InOutQuart).Loop(); break; } }