public Item(CircularMenu parentMenu, string name, int value) { ParentMenu = parentMenu; Name = name; Value = value; }
public CircularMenu CreateMenu(Cell cell, TimeSpan creationTime) { //--- CircularMenu menuRoot = new CircularMenu(this, null, creationTime, cell, null, null, true); Item itemReset = new Item(menuRoot, "Reset"); itemReset.Selected += new Item.SelectedHandler(itemReset_Selected); menuRoot.Items.Add(itemReset); Item itemMenuDirection = new Item(menuRoot, "Direction"); itemMenuDirection.Selected += new Item.SelectedHandler(itemMenuDirection_Selected); menuRoot.Items.Add(itemMenuDirection); Item itemMenuRepeater = new Item(menuRoot, "Repeater"); itemMenuRepeater.Selected += new Item.SelectedHandler(itemMenuRepeater_Selected); menuRoot.Items.Add(itemMenuRepeater); //Item itemMenuSpeed = new Item(menuRoot, "Speed"); //itemMenuSpeed.Selected += new Item.SelectedHandler(itemMenuSpeed_Selected); //menuRoot.Items.Add(itemMenuSpeed); Item itemMenuDuration = new Item(menuRoot, "Duration"); itemMenuDuration.Selected += new Item.SelectedHandler(itemMenuDuration_Selected); menuRoot.Items.Add(itemMenuDuration); Item itemMenuInstrument = new Item(menuRoot, "Instrument"); itemMenuInstrument.Selected += new Item.SelectedHandler(itemMenuInstrument_Selected); menuRoot.Items.Add(itemMenuInstrument); Item itemMenuChannel = new Item(menuRoot, "Channel"); itemMenuChannel.Selected += new Item.SelectedHandler(itemMenuChannel_Selected); menuRoot.Items.Add(itemMenuChannel); //--- return menuRoot; }
public Item(CircularMenu parentMenu, string name) : this(parentMenu, name, 0) { }
void itemMenuSpeed_Selected(Item item, GameTime gameTime) { item.ParentMenu.Close(gameTime); //--- CircularMenu menuSpeed = new CircularMenu(this, null, gameTime.TotalGameTime, item.ParentMenu.ParentCell, item.ParentMenu, item, true); for (int i = 0; i < 9; i++) { Item itemSpeed; if (i == 0) itemSpeed = new Item(menuSpeed, "Reset", i); else if (i < 5) itemSpeed = new Item(menuSpeed, "SpeedH" + i.ToString(), i); else itemSpeed = new Item(menuSpeed, "SpeedL" + (9 - i).ToString(), i - 9); itemSpeed.Selected += new Item.SelectedHandler(itemSpeed_Selected); menuSpeed.Items.Add(itemSpeed); } //--- NextMenu(item.ParentMenu, menuSpeed); }
private void NextMenu(CircularMenu previousMenu, CircularMenu nextMenu) { previousMenu.UIDependency = null; nextMenu.UIDependency = previousMenu; nextMenu.Alive = true; nextMenu.Visible = false; this.ListUIComponent.Add(nextMenu); }
void OnEnable() { // Init _target = (CircularMenu)target; }
void itemMenuRepeater_Selected(Item item, GameTime gameTime) { item.ParentMenu.Close(gameTime); //--- CircularMenu menuRepeater = new CircularMenu(this, null, gameTime.TotalGameTime, item.ParentMenu.ParentCell, item.ParentMenu, item, true); menuRepeater.AngleDelta = -MathHelper.TwoPi / 12; for (int i = 0; i < 6; i++) { Item itemRepeater = new Item(menuRepeater, "Repeater" + (i + 1).ToString(), i); if (item.ParentMenu.ParentCell.Clip != null && item.ParentMenu.ParentCell.Clip.Repeater.HasValue && i <= item.ParentMenu.ParentCell.Clip.Repeater.Value) itemRepeater.Checked = true; itemRepeater.Selected += new Item.SelectedHandler(itemRepeater_Selected); menuRepeater.Items.Add(itemRepeater); } //--- NextMenu(item.ParentMenu, menuRepeater); }
void itemMenuDirection_Selected(Item item, GameTime gameTime) { item.ParentMenu.Close(gameTime); //--- CircularMenu menuDirection = new CircularMenu(this, null, gameTime.TotalGameTime, item.ParentMenu.ParentCell, item.ParentMenu, item, true); for (int i = 0; i < 6; i++) { Item itemDirection = new Item(menuDirection, "Direction" + (i + 1).ToString(), i); if (item.ParentMenu.ParentCell.Clip != null && item.ParentMenu.ParentCell.Clip.Directions[i]) itemDirection.Checked = true; itemDirection.Selected += new Item.SelectedHandler(itemDirection_Selected); menuDirection.Items.Add(itemDirection); } //--- NextMenu(item.ParentMenu, menuDirection); }
void itemMenuDuration_Selected(Item item, GameTime gameTime) { item.ParentMenu.Close(gameTime); //--- CircularMenu menuDuration = new CircularMenu(this, null, gameTime.TotalGameTime, item.ParentMenu.ParentCell, item.ParentMenu, item, false); Item itemDurationReset = new Item(menuDuration, "Reset", 1); itemDurationReset.Selected += new Item.SelectedHandler(itemDuration_Selected); menuDuration.Items.Add(itemDurationReset); Item itemDurationQuarterNoteSubPart = new Item(menuDuration, "QuarterNoteSubPart"); itemDurationQuarterNoteSubPart.Selected += new Item.SelectedHandler(itemDurationQuarterNoteSubPart_Selected); menuDuration.Items.Add(itemDurationQuarterNoteSubPart); Item itemDurationQuarterNotePart = new Item(menuDuration, "QuarterNotePart"); itemDurationQuarterNotePart.Selected += new Item.SelectedHandler(itemDurationQuarterNotePart_Selected); menuDuration.Items.Add(itemDurationQuarterNotePart); //--- NextMenu(item.ParentMenu, menuDuration); }
void itemEffect_Selected(Item item, GameTime gameTime) { item.ParentMenu.Close(gameTime); if (item.ParentMenu.ParentCell.Channel == null || item.ParentMenu.ParentCell.Channel.Name == "Empty") { itemMenuChannel_Selected(item, gameTime); } else { CircularMenu menuChannelEffect = new CircularMenu(this, null, gameTime.TotalGameTime, item.ParentMenu.ParentCell, item.ParentMenu, item, false, true); //--- Création des items liés aux effets du channel for (int i = 0; i < item.ParentMenu.ParentCell.Channel.ListEffect.Count; i++) { Item itemChannelEffect = new Item(menuChannelEffect, item.ParentMenu.ParentCell.Channel.ListEffect[i].Name); itemChannelEffect.Value = i; itemChannelEffect.Selected += new Item.SelectedHandler(itemChannelEffect_Selected); menuChannelEffect.Items.Add(itemChannelEffect); } //--- NextMenu(item.ParentMenu, menuChannelEffect); } }
void itemMenuChannel_Selected(Item item, GameTime gameTime) { item.ParentMenu.Close(gameTime); CircularMenu menuChannel = new CircularMenu(this, null, gameTime.TotalGameTime, item.ParentMenu.ParentCell, item.ParentMenu, item, false); for (int i = 0; i < Context.Map.Channels.Count; i++) { Item itemChannel = new Item(menuChannel, Context.Map.Channels[i].Name, i); itemChannel.Color = Context.Map.Channels[i].Color; if (item.ParentMenu.ParentCell.Channel != null && item.ParentMenu.ParentCell.Channel == Context.Map.Channels[i]) itemChannel.Checked = true; itemChannel.Selected += new Item.SelectedHandler(itemChannel_Selected); menuChannel.Items.Add(itemChannel); } menuChannel.nbVertex = menuChannel.Items.Count * 4; NextMenu(item.ParentMenu, menuChannel); }
void itemDurationQuarterNoteSubPart_Selected(Item item, GameTime gameTime) { item.ParentMenu.Close(gameTime); //--- item.ParentMenu.ParentCell.InitClip(); float prevDuration = item.ParentMenu.ParentCell.Clip.Duration; CircularMenu menuDurationQuarterNoteSubPart = new CircularMenu(this, null, gameTime.TotalGameTime, item.ParentMenu.ParentCell, item.ParentMenu, item, false, false); for (int i = 0; i < 32; i++) { Item itemDurationQuarterNoteSubPartItem = new Item(menuDurationQuarterNoteSubPart, (i + 1).ToString(), i + 1); itemDurationQuarterNoteSubPartItem.Selected += new Item.SelectedHandler(itemDurationQuarterNoteSubPartItem_Selected); menuDurationQuarterNoteSubPart.Items.Add(itemDurationQuarterNoteSubPartItem); if (i % 4 == 0) { itemDurationQuarterNoteSubPartItem.Color = VisualStyle.BackForeColorChecked; itemDurationQuarterNoteSubPartItem.ShowName = true; } if (prevDuration - (int)prevDuration > (float)i / 32f ) itemDurationQuarterNoteSubPartItem.Checked = true; } //--- NextMenu(item.ParentMenu, menuDurationQuarterNoteSubPart); }
void itemDurationQuarterNotePart_Selected(Item item, GameTime gameTime) { item.ParentMenu.Close(gameTime); //--- CircularMenu menuDurationQuarterNotePart = new CircularMenu(this, null, gameTime.TotalGameTime, item.ParentMenu.ParentCell, item.ParentMenu, item, false, true); for (int i = 0; i < 8; i++) { Item itemDurationQuarterNotePartItem = new Item(menuDurationQuarterNotePart, (i + 1).ToString(), i + 1); itemDurationQuarterNotePartItem.Selected += new Item.SelectedHandler(itemDurationQuarterNotePartItem_Selected); menuDurationQuarterNotePart.Items.Add(itemDurationQuarterNotePartItem); } //--- NextMenu(item.ParentMenu, menuDurationQuarterNotePart); }
private void CreateCircularMenu() { Menu = new CircularMenu(this, null, TimeSpan.FromDays(2), null, null, null, false, true); Menu.Visible = true; Menu.LocalSize = 110; Item itemNew = new Item(Menu, "New"); itemNew.Selected += new Item.SelectedHandler(itemNew_Selected); Menu.Items.Add(itemNew); Item itemLoad = new Item(Menu, "Load"); itemLoad.Selected += new Item.SelectedHandler(itemLoad_Selected); Menu.Items.Add(itemLoad); Item itemSave = new Item(Menu, "Save"); itemSave.Selected += new Item.SelectedHandler(itemSave_Selected); Menu.Items.Add(itemSave); Item itemExit = new Item(Menu, "Exit"); itemExit.Selected += new Item.SelectedHandler(itemExit_Selected); Menu.Items.Add(itemExit); Item itemMenu = new Item(Menu, "Menu"); Menu.Items.Add(itemMenu); Menu.Location = new Vector2(0f, 0f); Menu.nbVertex = Menu.Items.Count * 4; Menu.PercentVisibility = 0f; Menu.State = ComponentState.Closed; Menu.EffectVertex = GameEngine.Render.effectUI; Menu.EffectSprite = GameEngine.Render.effectUISprite; Menu.IsUI = true; Menu.IsTurnMode = true; double angleItem = MathHelper.PiOver2 / ((double)Menu.Items.Count - 1); Menu.MaxAngle = ((double)Menu.Items.Count) * angleItem + 0.03; Menu.MinAngleDelta = -MathHelper.PiOver2 + MathHelper.Pi / 12; Menu.MaxAngleDelta = angleItem - 0.01; Menu.AngleDelta = Menu.MinAngleDelta; Menu.CreateVertex(); ListUIComponent.Add(Menu); }
private void CreateChannelMenu() { ListUIChildren.RemoveAll(ui => ui is CircularMenu); CircularMenu menuChannel = new CircularMenu(UI, this, GetNewTimeSpan(), null, null, null, false); menuChannel.Location = new Vector2(Rec.X + _widthChannelChooser / 2, Rec.Y + Rec.Height / 2); for (int i = 0; i < Context.Map.Channels.Count; i++) { Item itemChannel = new Item(menuChannel, Context.Map.Channels[i].Name, i); itemChannel.Color = Context.Map.Channels[i].Color; itemChannel.Selected += new Item.SelectedHandler(itemChannel_Selected); menuChannel.Items.Add(itemChannel); } menuChannel.nbVertex = menuChannel.Items.Count * 4; menuChannel.Visible = true; menuChannel.Alive = true; menuChannel.PercentVisibility = 1f; menuChannel.State = ComponentState.Opened; menuChannel.EffectVertex = Render.effectUI; menuChannel.EffectSprite = Render.effectUISprite; menuChannel.IsUI = true; ListUIChildren.Add(menuChannel); }
void itemMenuInstrument_Selected(Item item, GameTime gameTime) { item.ParentMenu.Close(gameTime); CircularMenu menuInstrument = new CircularMenu(this, null, gameTime.TotalGameTime, item.ParentMenu.ParentCell, item.ParentMenu, item, true); Item itemReset = new Item(menuInstrument, "Reset"); itemReset.Selected += new Item.SelectedHandler(itemInstrumentReset_Selected); menuInstrument.Items.Add(itemReset); Item itemSample = new Item(menuInstrument, "Sample"); itemSample.Selected += new Item.SelectedHandler(itemSample_Selected); menuInstrument.Items.Add(itemSample); Item itemNote = new Item(menuInstrument, "Note"); itemNote.Selected += new Item.SelectedHandler(itemNote_Selected); menuInstrument.Items.Add(itemNote); Item itemEffect = new Item(menuInstrument, "Effect"); itemEffect.Selected += new Item.SelectedHandler(itemEffect_Selected); menuInstrument.Items.Add(itemEffect); Item itemMusicianStart = new Item(menuInstrument, "MusicianStart"); itemMusicianStart.Selected += new Item.SelectedHandler(itemMusicianStart_Selected); menuInstrument.Items.Add(itemMusicianStart); Item itemMusicianStop = new Item(menuInstrument, "MusicianStop"); itemMusicianStop.Selected += new Item.SelectedHandler(itemMusicianStop_Selected); menuInstrument.Items.Add(itemMusicianStop); NextMenu(item.ParentMenu, menuInstrument); }
public CircularMenuCategory(CircularMenu _parentMenu) { name = "Category"; textStyle = new GUIStyle(); textStyle.alignment = TextAnchor.MiddleCenter; textStyle.fontStyle = FontStyle.Bold; textLabelSize = new Vector2(0.2f, 0.1f); buttonList = new List<CircularMenuButton>(); parentMenu = _parentMenu; }
private void CreateNoteDurationMenu() { ListUIChildren.RemoveAll(ui => ui is CircularMenu); float sizeMenu = 75f; CircularMenu menuDuration = new CircularMenu(UI,this, GetNewTimeSpan(), null, null, null, true); menuDuration.LocalSize = (int)sizeMenu; menuDuration.Location = new Vector2(Rec.X + MARGE + leftPartWidth * 3 / 4, Rec.Y + Rec.Height / 4); //--- Item itemDurationReset = new Item(menuDuration, "Reset", 1); itemDurationReset.Selected += new Item.SelectedHandler(itemDuration_Selected); menuDuration.Items.Add(itemDurationReset); Item itemDuration2 = new Item(menuDuration, "Duration2", 2); itemDuration2.Selected += new Item.SelectedHandler(itemDuration_Selected); menuDuration.Items.Add(itemDuration2); Item itemDuration3 = new Item(menuDuration, "Duration3", 4); itemDuration3.Selected += new Item.SelectedHandler(itemDuration_Selected); menuDuration.Items.Add(itemDuration3); Item itemDuration4 = new Item(menuDuration, "Duration4", 8); itemDuration4.Selected += new Item.SelectedHandler(itemDuration_Selected); menuDuration.Items.Add(itemDuration4); //--- menuDuration.nbVertex = menuDuration.Items.Count * 4; menuDuration.Visible = true; menuDuration.Alive = true; menuDuration.PercentVisibility = 1f; menuDuration.State = ComponentState.Opened; menuDuration.EffectVertex = Render.effectUI; menuDuration.EffectSprite = Render.effectUISprite; menuDuration.IsUI = true; ListUIChildren.Add(menuDuration); }