public override void GestureStart(CircuitEditor editor, Vector2d dragStartPos) { DraggingWire = true; DragStartPos = editor.RoundToGrid(dragStartPos); CurrentWire = new Wire(DragStartPos, 0, Circuit.Direction.Horizontal); editor.DrawingArea.QueueDraw(); }
public override void GestureStart(CircuitEditor editor, Vector2d dragStartPos) { Selecting = true; SelectionStart = editor.RoundToGrid(dragStartPos); SelectionSize = Vector2i.Zero; Console.WriteLine($"Pos: {SelectionStart}, Screen: {dragStartPos}"); editor.DrawingArea.QueueDraw(); }
public override void GestureStart(CircuitEditor editor, Vector2d dragStartPos) { StartPosition = editor.RoundToGrid(dragStartPos); VisualPosition = StartPosition; DraggingComponent = true; editor.DrawingArea.QueueDraw(); }
// FIXME: Keyboard and general mouse movement events!! public override void GestureStart(CircuitEditor editor, Vector2d dragStartPos) { StartPosition = editor.RoundToGrid(dragStartPos); VisualPosition = StartPosition; CompOrientation = Circuit.Orientation.East; editor.DrawingArea.QueueDraw(); }
public override void MouseMoved(CircuitEditor editor, Vector2d mousePos) { if (PlacingComponent && DraggingComponent == false) { StartPosition = editor.RoundToGrid(mousePos); VisualPosition = StartPosition; } editor.DrawingArea.QueueDraw(); }
public override void GestureStart(CircuitEditor editor, Vector2d dragStartPos) { Selecting = true; SelectionStart = editor.RoundToGrid(dragStartPos); SelectionSize = Vector2i.Zero; editor.DrawingArea.QueueDraw(); if (SelectedGates.Count == 1) { var r = editor.Scene.Gates.GetBounds(SelectedGates[0]); r = r.Rotate(SelectedGates[0].Position * CircuitEditor.DotSpacing, SelectedGates[0].Orientation); if (r.Contains(editor.FromGridToWorld(SelectionStart))) { Poking = true; LogikUI.Simulation.PressComponent(SelectedGates[0].ID); } } }