private void Update() { if (Input.GetKeyDown(KeyCode.E)) { if (curInteractable) { curInteractable.Activate(); } } }
public override void OnInspectorGUI() { Circuit myScript = (Circuit)target; if (GUILayout.Button("Activate")) { myScript.Activate(); } DrawDefaultInspector(); }
private void OnTriggerEnter(Collider other) { circuit.Activate(); }