private void onTickJudgement(DrawableHitObject <TaikoHitObject, TaikoJudgement> obj) { if (obj.Judgement.Result == HitResult.Hit) { rollingHits++; } else { rollingHits--; } rollingHits = MathHelper.Clamp(rollingHits, 0, rolling_hits_for_dark_accent); Color4 newAccent = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_dark_accent, AccentColour, accentDarkColour, 0, 1); circle.FadeAccent(newAccent, 100); }