Пример #1
0
        /// <summary>
        /// 判断点P是否在圆内
        /// </summary>
        /// <param name="C">圆C</param>
        /// <param name="P">点P</param>
        /// <returns>如果在圆内返回True,否则返回False。</returns>
        public static Boolean InCircle(CircleI C, PointI P)
        {
            //判断点是否在圆内:
               //计算圆心到该点的距离,如果小于等于半径则该点在圆内。
            Double D = PointAlgorithm.Distance(P, C.Center);

            return((D < C.Radius) || DoubleAlgorithm.Equals(D, C.Radius));
        }
Пример #2
0
        /// <summary>
        /// 获取线段L与圆C的交点集合
        /// </summary>
        /// <param name="L">线段L</param>
        /// <param name="C">圆C</param>
        /// <returns>返回交点集合.</returns>
        public static PointD[] Intersection(LineI L, CircleI C)
        {
            List <PointD> result = new List <PointD>();
            Int32?        has    = HasIntersection(L, C);

            if (has == 0 || has == null)
            {
                return(result.ToArray());
            }

            //Points P (x,y) on a line defined by two points P1 (x1,y1,z1) and P2 (x2,y2,z2) is described by
            //P = P1 + u (P2 - P1)

            //or in each coordinate
            //x = x1 + u (x2 - x1)
            //y = y1 + u (y2 - y1)
            //z = z1 + u (z2 - z1)

            //A sphere centered at P3 (x3,y3,z3) with radius r is described by
            //(x - x3)2 + (y - y3)2 + (z - z3)2 = r2

            //Substituting the equation of the line into the sphere gives a quadratic equation of the form
            //a u2 + b u + c = 0

            //where:
            //a = (x2 - x1)2 + (y2 - y1)2 + (z2 - z1)2

            //b = 2[ (x2 - x1) (x1 - x3) + (y2 - y1) (y1 - y3) + (z2 - z1) (z1 - z3) ]

            //c = x32 + y32 + z32 + x12 + y12 + z12 - 2[x3 x1 + y3 y1 + z3 z1] - r2


            //The solutions to this quadratic are described by
            PointD PD = PointAlgorithm.Substract(L.Starting, L.End);
            Double a  = PD.X * PD.X + PD.Y * PD.Y;
            Double b  = 2 * ((L.End.X - L.Starting.X) * (L.Starting.X - C.Center.X) + (L.End.Y - L.Starting.Y) * (L.Starting.Y - C.Center.Y));
            Double c  = C.Center.X * C.Center.X + C.Center.Y * C.Center.Y + L.Starting.X * L.Starting.X + L.Starting.Y * L.Starting.Y - 2 * (C.Center.X * L.Starting.X + C.Center.Y * L.Starting.Y) - C.Radius * C.Radius;
            Double u1 = ((-1) * b + System.Math.Sqrt(b * b - 4 * a * c)) / (2 * a);
            Double u2 = ((-1) * b - System.Math.Sqrt(b * b - 4 * a * c)) / (2 * a);
            //交点
            PointD P1 = new PointD(L.Starting.X + u1 * (L.End.X - L.Starting.X), L.Starting.Y + u1 * (L.End.Y - L.Starting.Y));
            PointD P2 = new PointD(L.Starting.X + u2 * (L.End.X - L.Starting.X), L.Starting.Y + u2 * (L.End.Y - L.Starting.Y));

            if (LineAlgorithm.OnLine(L, P1) == true)
            {
                result.Add(P1);
            }
            if (LineAlgorithm.OnLine(L, P2) == true && P1.Equals(P2) == false)
            {
                result.Add(P2);
            }
            return(result.ToArray());
        }
Пример #3
0
 /// <summary>
 /// 判断折线PL是否在圆内
 /// </summary>
 /// <param name="C">圆C</param>
 /// <param name="R">矩形R</param>
 /// <returns>如果在圆内返回True,否则返回False。</returns>
 public static Boolean InCircle(CircleI C, RectangleI R)
 {
     if (PointAlgorithm.Distance(new PointI(R.Left, R.Top), C.Center) > C.Radius)
     {
         return(false);
     }
     if (PointAlgorithm.Distance(new PointI(R.Right, R.Bottom), C.Center) > C.Radius)
     {
         return(false);
     }
     return(true);
 }
Пример #4
0
 /// <summary>
 /// 判断线段L是否在圆内
 /// </summary>
 /// <param name="C">圆C</param>
 /// <param name="L">线段L</param>
 /// <returns>如果在圆内返回True,否则返回False。</returns>
 public static Boolean InCircle(CircleI C, LineI L)
 {
     //判断点是否在圆内:
        //计算圆心到该点的距离,如果小于等于半径则该点在圆内。
     if (PointAlgorithm.Distance(L.Starting, C.Center) > C.Radius)
     {
         return(false);
     }
     if (PointAlgorithm.Distance(L.End, C.Center) > C.Radius)
     {
         return(false);
     }
     return(true);
 }
Пример #5
0
        /// <summary>
        /// 判断圆C是否在多边形PG内
        /// </summary>
        /// <param name="PG">PG多边形</param>
        /// <param name="C">圆C</param>
        /// <returns>如果圆C在区域内返回True,否则返回False.</returns>
        public static Boolean InPolygon(PolygonI PG, CircleI C)
        {
            //如果圆心不在多边形内则返回不在多边形内
            if (false == InPolygon(PG, C.Center))
            {
                return(false);
            }
            Double D = PointAlgorithm.ClosestDistance(C.Center, PG);

            if (D > C.Radius || DoubleAlgorithm.Equals(D, C.Radius))
            {
                return(true);
            }
            return(false);
        }
Пример #6
0
 /// <summary>
 /// 判断折线PL是否在圆内
 /// </summary>
 /// <param name="C">圆C</param>
 /// <param name="PL">折线PL</param>
 /// <returns>如果在圆内返回True,否则返回False。</returns>
 public static Boolean InCircle(CircleI C, PolylineI PL)
 {
     if (PL.Points == null)
     {
         return(false);
     }
     for (Int32 i = 0; i < PL.Points.Count; ++i)
     {
         if (PointAlgorithm.Distance(PL.Points[i], C.Center) > C.Radius)
         {
             return(false);
         }
     }
     return(true);
 }
Пример #7
0
 /// <summary>
 /// 判断多边形PG是否在圆内
 /// </summary>
 /// <param name="C">圆C</param>
 /// <param name="PG">多边形PG</param>
 /// <returns>如果在圆内返回True,否则返回False。</returns>
 public static Boolean InCircle(CircleI C, PolygonI PG)
 {
     if (PG.Vertex == null)
     {
         return(false);
     }
     for (Int32 i = 0; i < PG.Vertex.Count; ++i)
     {
         if (PointAlgorithm.Distance(PG.Vertex[i], C.Center) > C.Radius)
         {
             return(false);
         }
     }
     return(true);
 }
Пример #8
0
        /// <summary>
        /// 圆形是否在矩形内
        /// </summary>
        /// <param name="R">矩形R</param>
        /// <param name="C">圆形C</param>
        /// <returns> 返回True表示圆形C在区域内,返回False则不在区域内.</returns>
        public static Boolean InRectangle(RectangleI R, CircleI C)
        {
            //很容易证明,圆在矩形中的充要条件是:圆心在矩形中且圆的半径小于等于圆心到矩形四边的距离的最小值。
            if (InRectangle(R, C.Center) == false)
            {
                return(false);
            }
            Int32 MinXDistance = System.Math.Min((C.X - R.Left), (R.Right - C.X));
            Int32 MinYDistance = System.Math.Min((C.Y - R.Top), (R.Bottom - C.Y));

            if (C.Radius <= MinXDistance && C.Radius <= MinYDistance)
            {
                return(true);
            }
            return(false);
        }
Пример #9
0
        /// <summary>
        /// 判断线段L与圆C的交点个数
        /// </summary>
        /// <param name="L">线段L</param>
        /// <param name="C">圆形C</param>
        /// <returns>相交返回交点数目,否则返回0</returns>
        public static Int32?HasIntersection(LineI L, CircleI C)
        {
            Int32 count = 0;

            //如果和圆C有交点首先是L到圆心的距离小于或等于C的半径
            if (DoubleAlgorithm.Equals(PointAlgorithm.ClosestDistance(C.Center, L), C.Radius))
            {
                return(1);
            }
            else if (PointAlgorithm.ClosestDistance(C.Center, L) > C.Radius)
            {
                return(0);
            }
            if (PointAlgorithm.Distance(C.Center, L.Starting) >= C.Radius)
            {
                ++count;
            }
            if (PointAlgorithm.Distance(C.Center, L.End) >= C.Radius)
            {
                ++count;
            }
            return(count);
        }
Пример #10
0
 /// <summary>
 /// 计算圆形的偏移
 /// </summary>
 /// <param name="C">圆形C</param>
 /// <param name="velocity">偏移速度。</param>
 /// <returns>返回偏移后的圆形。</returns>
 public static CircleI Offset(CircleI C, PointI velocity)
 {
     return(new CircleI(C.Center + velocity, C.Radius));
 }
Пример #11
0
 /// <summary>
 /// 计算圆形面积
 /// </summary>
 /// <param name="C">圆形C</param>
 /// <returns>返回面积。</returns>
 public static Double Area(CircleI C)
 {
     //formula PI*R*R
     return(System.Math.PI * C.Radius * C.Radius);
 }
Пример #12
0
 /// <summary>
 /// 判断点P是否在圆边界上
 /// </summary>
 /// <param name="C">圆C</param>
 /// <param name="P">点P</param>
 /// <returns>如果在圆边界上返回True,否则返回False。</returns>
 public static Boolean OnCircle(CircleI C, PointI P)
 {
     return(DoubleAlgorithm.Equals(Distance(C, P), 0));
 }
Пример #13
0
 /// <summary>
 /// 计算线L到圆C的距离
 /// </summary>
 /// <param name="C">圆C</param>
 /// <param name="L">线L</param>
 /// <returns>返回线到圆周的距离。</returns>
 /// <remarks>
 /// 返回值小于0 表示线在圆内或与圆周相交。
 /// 返回值等于0 表示线在圆周上与圆周相切。
 /// 返回值大于0 表示线在圆外与圆周没有交点。
 /// </remarks>
 public static Double Distance(CircleI C, LineI L)
 {
     return(PointAlgorithm.Distance(C.Center, L) - C.Radius);
 }
Пример #14
0
 /// <summary>
 /// 计算点到圆的距离
 /// </summary>
 /// <param name="C">圆C</param>
 /// <param name="P">点P</param>
 /// <returns>返回点到圆周的距离。</returns>
 /// <remarks>
 /// 返回值小于0 表示点在圆内。
 /// 返回值等于0 表示点在圆周上。
 /// 返回值大于0 表示点在圆外。
 /// </remarks>
 public static Double Distance(CircleI C, PointI P)
 {
     return(PointAlgorithm.Distance(C.Center, P) - C.Radius);
 }
Пример #15
0
 /// <summary>
 /// 判断圆C2是否在圆C1内
 /// </summary>
 /// <param name="C1">圆C1</param>
 /// <param name="C2">圆C2</param>
 /// <returns>如果在圆内返回True,否则返回False。</returns>
 public static Boolean InCircle(CircleI C1, CircleI C2)
 {
     //formula
     //C2的中心点到C1中心点的距离 加上C2的半径小于C1的半径
     return(((PointAlgorithm.Distance(C1.Center, C2.Center) + C2.Radius) > C1.Radius) ? false : true);
 }