Пример #1
0
    private void Update()
    {
        if (hauseTarget)
        {
            return;
        }

        _circleDraw.SetRadius(_influeceRadius);
        if (weightSlider != null)
        {
            weightSlider.value = 0.5f + (_weight / 50) * 0.5f;
        }

        if (Input.GetMouseButtonUp(1))
        {
            adjustRadius = false;
        }
        if (adjustRadius)
        {
            // Pixel coordinates of mouse (x,y)
            Vector3 mousePoint = Input.mousePosition;

            // z coordinate of game object on screen
            mousePoint.z    = Camera.main.WorldToScreenPoint(gameObject.transform.position).z;
            _influeceRadius = Mathf.Abs((Camera.main.WorldToScreenPoint(transform.position) - mousePoint).magnitude) * 0.2f;

            _weight += Input.mouseScrollDelta.y * 4f;
        }
    }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     sprite.SetActive(true);
     circle_drawer.enabled = true;
     circle_drawer.SetRadius(radius);
     spawn_time           = Time.time;
     bomb_collider.radius = radius;
 }