public void BuildCinematicObjectMove() { cinematicObjectMove = target.AddComponent <CinematicObjectMove>(); cinematicObjectMove.targetDestination = targetDestination; cinematicObjectMove.moveSpeed = moveSpeed; cinematicObjectMove.isZPositionFixed = _isZPositionFixed; cinematicObjectMove.zPositionFixedValue = _zPositionFixedValue; cinematicObjectMove.moveType = moveType; }
public override void ForceEndSubStep() { StopCoroutine("StartAfterDelay"); CinematicObjectMove cinematicObjectMove = target.GetComponent <CinematicObjectMove>(); if (cinematicObjectMove) { Destroy(cinematicObjectMove); } }