Пример #1
0
 // OnStateExit is called when a transition ends and the state machine finishes evaluating this state
 override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     if (trigger)
     {
         trigger.Exit();
     }
     else
     {
         Debug.LogError("That didn't work");
     }
 }