public void updateCamera(Vector2 change) { if (m_activeCam) { m_activeCam.increasePitch(change.y); m_activeCam.increaseYaw(change.x); m_activeCam.UpdatePosition(); } }
private void processInputs() { float XaxisInvert = 1.0f; float YaxisInvert = 1.0f; if (invertX) { XaxisInvert = -1.0f; } if (invertY) { YaxisInvert = -1.0f; } //Movement controls float verticalLeftStick = Input.GetAxis("Vertical"); float horizontalLeftStick = Input.GetAxis("Horizontal"); if (Mathf.Abs(verticalLeftStick) < m_moveInputThreshold) { verticalLeftStick = 0; } if (Mathf.Abs(horizontalLeftStick) < m_moveInputThreshold) { horizontalLeftStick = 0; } bool sprinting = Input.GetButton("Sprint"); moverBehaviour.sprinting = sprinting; moverBehaviour.updateInput(new Vector3(verticalLeftStick, 0, horizontalLeftStick)); float rightTrigger = Input.GetAxis("RightTrigger"); float leftTrigger = Input.GetAxis("LeftTrigger"); float verticalRightStick = Input.GetAxis("VerticalRightStick") * YaxisInvert; float horizontalRightStick = Input.GetAxis("HorizontalRightStick") * XaxisInvert; if (active) { active.increasePitch(verticalRightStick); active.increaseYaw(horizontalRightStick); active.UpdatePosition(); } // ability controls /* * if (Input.GetButtonDown("Jump")) { * switchCameras (); * targetControl.toggle(); * } * * if (topDown) { * if (Input.GetButtonDown ("Fire1")) { * targetControl.activateCurrent (); * } * else if (Input.GetButtonUp ("Fire1")) { * targetControl.disactivateCurrent (); * } * if (Input.GetButtonDown("Fire2")) { * targetControl.toggle (); * } * } */ // hold left trigger to go top down view if (!topDown && leftTrigger == 1) { switchCameras(); } else if (topDown && leftTrigger == 0) { switchCameras(); } // press right trigger, draw if (rightTrigger == 1) { targetControl.toggleDraw(); targetControl.activateCurrent(); } // if detected divable object, press x to dive to it else if (Input.GetButtonDown("Fire3")) { if (topDown) { switchCameras(); } targetControl.toggleDive(); targetControl.activateCurrent(); } // y for beacon /*else if (Input.GetButtonDown("Jump")) * { * * targetControl.toggleBeacon(); * targetControl.activateCurrent(); * }*/ // otherwise, reset abilities else { targetControl.disactivateCurrent(); } if (locator && (active == regularView || active == locator)) { if (Input.GetButton("LocateOther")) { locator.gameObject.SetActive(true); } else { locator.gameObject.SetActive(false); } } // if holding object, press a to let go? (bcus we might want to dive under something while holding obj?) //if (Input.GetButtonDown("Fire1")) //{ //} }