Пример #1
0
 void Start()
 {
     sound  = FindObjectOfType <SoundSpawn>();
     player = FindObjectOfType <PlayerController> ().transform;
     flash  = GameObject.Find("PentagramFlash").GetComponent <Flash>();
     shaker = FindObjectOfType <CinemachineCameraShaker>();
 }
Пример #2
0
 private void Start()
 {
     rb            = GetComponent <Rigidbody2D>();
     light         = GetComponent <Light2D>();
     light.enabled = false;
     GetComponent <LightDecay>().enabled = false;
     shaker = FindObjectOfType <CinemachineCameraShaker>();
     lightCollider.SetActive(false);
 }
 /// <summary>
 /// On awake we grab our components
 /// </summary>
 protected virtual void Awake()
 {
     Instance       = this;
     _virtualCamera = GameObject.FindObjectOfType <Cinemachine.CinemachineVirtualCamera>();
     _perlin        = _virtualCamera.GetCinemachineComponent <Cinemachine.CinemachineBasicMultiChannelPerlin>();
 }