void Awake() { agentsManager = GameObject.Find("ManagerNavMesh").GetComponent <AgentsManager>(); navAgent = transform.GetComponent <NavMeshAgent>(); myFocusEtatAgent = CibleAgent.nothing; myEtatAgent = AgentEtat.aliveAgent; timeLeftAgentshoot = Random.Range(timeLeftAgentshoot - 0.3f, timeLeftAgentshoot + 0.3f); }
public void SetFocusRandomPlayer(GameObject player) { myFocusEtatAgent = CibleAgent.randomPlayer; myFocusPlayer = player; }
public void SetFocusLeadPlayer(GameObject player) { myFocusEtatAgent = CibleAgent.leadPlayer; myFocusPlayer = player; }
public void SetFocusCauldron(GameObject player) { myFocusEtatAgent = CibleAgent.cauldron; myFocusPlayer = player; }
public void SetFocusMaxPlayer(GameObject player) { myFocusEtatAgent = CibleAgent.maxPlayer; myFocusPlayer = player; }