Пример #1
0
        public static bool IsInvalidPath(Vector3Int point)
        {
            var chunkNumber = ChunkManager.CurrentChunk.ChunkNumber;

            return((point.z + 1 < ChunkManager.MaxGroundsLvls &&
                    ChunkUtil.IsAnyEntity(chunkNumber, ChunkUtil.GetUpper(point))) ||
                   ChunkUtil.IsMarkedIndex(chunkNumber, point) ||
                   ChunkUtil.IsEntity(chunkNumber, point));
        }