// Use this for initialization void Start() { Chunk chunk = new Chunk(Vector3.zero * chunkSize, chunkSize); ChunkRenderer chunkRenderer = gameObject.GetComponent <ChunkRenderer>(); if (drawCombined) { chunkRenderer.DrawCombined(chunk, chunkSize, gameObject, cubeMaterial); } else { chunkRenderer.Draw(chunk, chunkSize, gameObject, cubeMaterial); } }