Пример #1
0
        private static PointCloudAnalysisResult QuantEstimateDensity(IPointCloudBinarySource source, int maxSegmentLength, SQuantizedExtentGrid <int> tileCounts, ProgressManager progressManager)
        {
            Statistics stats = null;
            List <PointCloudBinarySourceEnumeratorSparseGridRegion> gridIndexSegments = null;

            var extent          = source.Extent;
            var quantizedExtent = source.QuantizedExtent;

            var statsMapping = new ScaledStatisticsMapping(quantizedExtent.MinZ, quantizedExtent.RangeZ, 1024);
            var gridCounter  = new GridCounter(source, tileCounts);

            using (var process = progressManager.StartProcess("QuantEstimateDensity"))
            {
                var group = new ChunkProcessSet(gridCounter, statsMapping);
                group.Process(source.GetBlockEnumerator(process));
            }

            stats = statsMapping.ComputeStatistics(extent.MinZ, extent.RangeZ);
            var density = new PointCloudTileDensity(tileCounts, source.Quantization);

            gridIndexSegments = gridCounter.GetGridIndex(density, maxSegmentLength);

            var result = new PointCloudAnalysisResult(density, stats, source.Quantization, gridIndexSegments);

            return(result);
        }
Пример #2
0
        private void GeneratePreviewPixelGrid(ushort maxPreviewDimension, ProgressManager progressManager)
        {
            var gridSet = new GridQuantizedSet(this, maxPreviewDimension);
            var group   = new ChunkProcessSet(gridSet);

            using (var process = progressManager.StartProcess("GeneratePreviewPixelGrid"))
            {
                group.Process(GetTileEnumerator(process));
            }

            m_pixelGridSet = gridSet;
        }
Пример #3
0
        private static unsafe void QuantTilePointsIndexed(IPointCloudBinarySource source, PointBufferWrapper segmentBuffer, TileRegionFilter tileFilter, SQuantizedExtentGrid <int> tileCounts, PointBufferWrapper lowResBuffer, Grid <int> lowResGrid, Grid <int> lowResCounts, ProgressManager progressManager)
        {
            var quantizedExtent = source.QuantizedExtent;

            // generate counts and add points to buffer
            using (var process = progressManager.StartProcess("QuantTilePointsIndexedFilter"))
            {
                var group = new ChunkProcessSet(tileFilter, segmentBuffer);
                group.Process(source.GetBlockEnumerator(process));
            }

            // sort points in buffer
            using (var process = progressManager.StartProcess("QuantTilePointsIndexedSort"))
            {
                var tilePositions = tileFilter.CreatePositionGrid(segmentBuffer, source.PointSizeBytes);

                var sortedCount = 0;
                foreach (var tile in tileFilter.GetCellOrdering())
                {
                    var currentPosition = tilePositions[tile.Row, tile.Col];
                    if (currentPosition.IsIncomplete)
                    {
                        while (currentPosition.IsIncomplete)
                        {
                            var p = (SQuantizedPoint3D *)currentPosition.DataPtr;

                            var targetPosition = tilePositions[
                                (((*p).Y - quantizedExtent.MinY) / tileCounts.CellSizeY),
                                (((*p).X - quantizedExtent.MinX) / tileCounts.CellSizeX)
                                                 ];

                            if (targetPosition.DataPtr != currentPosition.DataPtr)
                            {
                                // the point tile is not the current traversal tile,
                                // so swap the points and resume on the swapped point
                                targetPosition.Swap(currentPosition.DataPtr);
                            }
                            else
                            {
                                // this point is in the correct tile, move on
                                currentPosition.Increment();
                            }

                            ++sortedCount;
                        }

                        if (!process.Update((float)sortedCount / segmentBuffer.PointCount))
                        {
                            break;
                        }
                    }
                }
            }

            // TEST

            /*using (var process = progressManager.StartProcess("QuantTilePointsIndexedTEST"))
             * {
             *      //var templateQuantizedExtent = quantizedExtent.ComputeQuantizedTileExtent(new SimpleGridCoord(0, 0), tileCounts);
             *      //var cellSizeX = (int)(templateQuantizedExtent.RangeX / lowResGrid.SizeX);
             *      //var cellSizeY = (int)(templateQuantizedExtent.RangeY / lowResGrid.SizeY);
             *
             *      var sX2 = Math.Pow(source.Quantization.ScaleFactorX, 2);
             *      var sY2 = Math.Pow(source.Quantization.ScaleFactorY, 2);
             *      var sZ2 = Math.Pow(source.Quantization.ScaleFactorZ, 2);
             *
             *      var index = 0;
             *      foreach (var tile in tileFilter.GetCellOrdering())
             *      {
             *              var count = tileCounts.Data[tile.Row, tile.Col];
             *              var dataPtr = segmentBuffer.PointDataPtr + (index * source.PointSizeBytes);
             *              var dataEndPtr = dataPtr + (count * source.PointSizeBytes);
             *
             *              //var tileQuantizedExtent = quantizedExtent.ComputeQuantizedTileExtent(tile, tileCounts);
             *
             *              //lowResGrid.Reset();
             *
             *
             *              //var grid = Grid<int>.Create();
             *
             *
             *              var pb = dataPtr;
             *              while (pb < dataEndPtr)
             *              {
             *                      var p = (SQuantizedPoint3D*)pb;
             *
             *                      // meters?
             *                      var searchRadius = 1;
             *                      var pointsWithinRadius = 0;
             *
             *                      var pb2 = dataPtr;
             *                      //while (pb2 < dataEndPtr)
             *                      while (pb2 < (byte*)Math.Min((long)dataEndPtr, (long)(dataPtr + 20 * source.PointSizeBytes)))
             *                      {
             *                              var p2 = (SQuantizedPoint3D*)pb2;
             *
             *                              //var d2 =
             *                              //	sX2 * Math.Pow((*p2).X - (*p).X, 2) +
             *                              //	sY2 * Math.Pow((*p2).Y - (*p).Y, 2) +
             *                              //	sZ2 * Math.Pow((*p2).Z - (*p).Z, 2);
             *
             *                              //if (Math.Sqrt(d2) < searchRadius)
             *                              //{
             *                              //	++pointsWithinRadius;
             *                              //}
             *
             *                              pb2 += source.PointSizeBytes;
             *                      }
             *
             *                      //(*p).Z = (int)(quantizedExtent.MinX + (pointsWithinRadius * 100) / source.Quantization.ScaleFactorZ);
             *
             *
             *
             *                      //var cellX = (((*p).X - tileQuantizedExtent.MinX) / cellSizeX);
             *                      //var cellY = (((*p).Y - tileQuantizedExtent.MinY) / cellSizeY);
             *
             *                      //var offset = lowResGrid.Data[cellY, cellX];
             *                      //if (offset == -1)
             *                      //{
             *                      //	lowResGrid.Data[cellY, cellX] = (int)(pb - segmentBuffer.PointDataPtr);
             *                      //}
             *                      //else
             *                      //{
             *                      //	var pBest = (SQuantizedPoint3D*)(segmentBuffer.PointDataPtr + offset);
             *
             *                      //	if ((*p).Z < (*pBest).Z)
             *                      //		lowResGrid.Data[cellY, cellX] = (int)(pb - segmentBuffer.PointDataPtr);
             *                      //}
             *
             *                      pb += source.PointSizeBytes;
             ++index;
             *              }
             *
             *              if (!process.Update((float)index / segmentBuffer.PointCount))
             *                      break;
             *      }
             * }*/

            // determine representative low-res points for each tile and swap them to a new buffer
            using (var process = progressManager.StartProcess("QuantTilePointsIndexedExtractLowRes"))
            {
                var removedBytes = 0;

                var templateQuantizedExtent = quantizedExtent.ComputeQuantizedTileExtent(new SimpleGridCoord(0, 0), tileCounts);
                var cellSizeX = (int)(templateQuantizedExtent.RangeX / lowResGrid.SizeX);
                var cellSizeY = (int)(templateQuantizedExtent.RangeY / lowResGrid.SizeY);

                var index = 0;
                foreach (var tile in tileFilter.GetCellOrdering())
                {
                    var count      = tileCounts.Data[tile.Row, tile.Col];
                    var dataPtr    = segmentBuffer.PointDataPtr + (index * source.PointSizeBytes);
                    var dataEndPtr = dataPtr + (count * source.PointSizeBytes);

                    var tileQuantizedExtent = quantizedExtent.ComputeQuantizedTileExtent(tile, tileCounts);

                    lowResGrid.Reset();

                    var pb = dataPtr;
                    while (pb < dataEndPtr)
                    {
                        var p = (SQuantizedPoint3D *)pb;

                        var cellX = (((*p).X - tileQuantizedExtent.MinX) / cellSizeX);
                        var cellY = (((*p).Y - tileQuantizedExtent.MinY) / cellSizeY);

                        // todo: make lowResGrid <long> to avoid cast?
                        var offset = lowResGrid.Data[cellY, cellX];
                        if (offset == -1)
                        {
                            lowResGrid.Data[cellY, cellX] = (int)(pb - segmentBuffer.PointDataPtr);
                        }
                        else
                        {
                            var pBest = (SQuantizedPoint3D *)(segmentBuffer.PointDataPtr + offset);

                            //if ((*p).Z > (*pBest).Z)
                            if ((*p).Z < (*pBest).Z)
                            {
                                lowResGrid.Data[cellY, cellX] = (int)(pb - segmentBuffer.PointDataPtr);
                            }

                            //var cellCenterX = (cellX + 0.5) * cellSizeX;
                            //var cellCenterY = (cellY + 0.5) * cellSizeY;

                            //var bd2 = DistanceRatioFromPointToCellCenter2(pBest, cellCenterX, cellCenterY, cellSizeX, cellSizeY);
                            //var cd2 = DistanceRatioFromPointToCellCenter2(p, cellCenterX, cellCenterY, cellSizeX, cellSizeY);

                            //if (cd2 < bd2)
                            //	lowResGrid.Data[cellY, cellX] = (int)(pb - segmentBuffer.PointDataPtr);
                        }

                        pb += source.PointSizeBytes;
                        ++index;
                    }

                    // ignore boundary points
                    lowResGrid.ClearOverflow();

                    // sort valid cells
                    var offsets = lowResGrid.Data.Cast <int>().Where(v => v != lowResGrid.FillVal).ToArray();
                    if (offsets.Length > 0)
                    {
                        Array.Sort(offsets);

                        // shift the data up to the first offset
                        var tileSrc = (int)(dataPtr - segmentBuffer.PointDataPtr);
                        Buffer.BlockCopy(segmentBuffer.Data, tileSrc, segmentBuffer.Data, (tileSrc - removedBytes), (offsets[0] - tileSrc));

                        // pack the remaining points
                        for (var i = 0; i < offsets.Length; i++)
                        {
                            var currentOffset = offsets[i];

                            // copy point to buffer
                            lowResBuffer.Append(segmentBuffer.Data, currentOffset, source.PointSizeBytes);

                            // shift everything between here and the next offset
                            var copyEnd = (i == offsets.Length - 1) ? (dataEndPtr - segmentBuffer.PointDataPtr) : (offsets[i + 1]);
                            var copySrc = (currentOffset + source.PointSizeBytes);
                            var copyDst = (currentOffset - removedBytes);
                            var copyLen = (int)(copyEnd - copySrc);

                            Buffer.BlockCopy(segmentBuffer.Data, copySrc, segmentBuffer.Data, copyDst, copyLen);

                            removedBytes += source.PointSizeBytes;
                        }

                        lowResCounts.Data[tile.Row, tile.Col] = offsets.Length;
                    }

                    if (!process.Update((float)index / segmentBuffer.PointCount))
                    {
                        break;
                    }
                }
            }
        }
Пример #4
0
        private static unsafe void QuantTilePointsIndexed(IPointCloudBinarySource source, PointBufferWrapper segmentBuffer, TileRegionFilter tileFilter, SQuantizedExtentGrid<int> tileCounts, PointBufferWrapper lowResBuffer, Grid<int> lowResGrid, Grid<int> lowResCounts, ProgressManager progressManager)
        {
            var quantizedExtent = source.QuantizedExtent;

            // generate counts and add points to buffer
            using (var process = progressManager.StartProcess("QuantTilePointsIndexedFilter"))
            {
                var group = new ChunkProcessSet(tileFilter, segmentBuffer);
                group.Process(source.GetBlockEnumerator(process));
            }

            // sort points in buffer
            using (var process = progressManager.StartProcess("QuantTilePointsIndexedSort"))
            {
                var tilePositions = tileFilter.CreatePositionGrid(segmentBuffer, source.PointSizeBytes);

                var sortedCount = 0;
                foreach (var tile in tileFilter.GetCellOrdering())
                {
                    var currentPosition = tilePositions[tile.Row, tile.Col];
                    if (currentPosition.IsIncomplete)
                    {
                        while (currentPosition.IsIncomplete)
                        {
                            var p = (SQuantizedPoint3D*)currentPosition.DataPtr;

                            var targetPosition = tilePositions[
                                (((*p).Y - quantizedExtent.MinY) / tileCounts.CellSizeY),
                                (((*p).X - quantizedExtent.MinX) / tileCounts.CellSizeX)
                            ];

                            if (targetPosition.DataPtr != currentPosition.DataPtr)
                            {
                                // the point tile is not the current traversal tile,
                                // so swap the points and resume on the swapped point
                                targetPosition.Swap(currentPosition.DataPtr);
                            }
                            else
                            {
                                // this point is in the correct tile, move on
                                currentPosition.Increment();
                            }

                            ++sortedCount;
                        }

                        if (!process.Update((float)sortedCount / segmentBuffer.PointCount))
                            break;
                    }
                }
            }

            // TEST
            /*using (var process = progressManager.StartProcess("QuantTilePointsIndexedTEST"))
            {
                //var templateQuantizedExtent = quantizedExtent.ComputeQuantizedTileExtent(new SimpleGridCoord(0, 0), tileCounts);
                //var cellSizeX = (int)(templateQuantizedExtent.RangeX / lowResGrid.SizeX);
                //var cellSizeY = (int)(templateQuantizedExtent.RangeY / lowResGrid.SizeY);

                var sX2 = Math.Pow(source.Quantization.ScaleFactorX, 2);
                var sY2 = Math.Pow(source.Quantization.ScaleFactorY, 2);
                var sZ2 = Math.Pow(source.Quantization.ScaleFactorZ, 2);

                var index = 0;
                foreach (var tile in tileFilter.GetCellOrdering())
                {
                    var count = tileCounts.Data[tile.Row, tile.Col];
                    var dataPtr = segmentBuffer.PointDataPtr + (index * source.PointSizeBytes);
                    var dataEndPtr = dataPtr + (count * source.PointSizeBytes);

                    //var tileQuantizedExtent = quantizedExtent.ComputeQuantizedTileExtent(tile, tileCounts);

                    //lowResGrid.Reset();

                    //var grid = Grid<int>.Create();

                    var pb = dataPtr;
                    while (pb < dataEndPtr)
                    {
                        var p = (SQuantizedPoint3D*)pb;

                        // meters?
                        var searchRadius = 1;
                        var pointsWithinRadius = 0;

                        var pb2 = dataPtr;
                        //while (pb2 < dataEndPtr)
                        while (pb2 < (byte*)Math.Min((long)dataEndPtr, (long)(dataPtr + 20 * source.PointSizeBytes)))
                        {
                            var p2 = (SQuantizedPoint3D*)pb2;

                            //var d2 =
                            //	sX2 * Math.Pow((*p2).X - (*p).X, 2) +
                            //	sY2 * Math.Pow((*p2).Y - (*p).Y, 2) +
                            //	sZ2 * Math.Pow((*p2).Z - (*p).Z, 2);

                            //if (Math.Sqrt(d2) < searchRadius)
                            //{
                            //	++pointsWithinRadius;
                            //}

                            pb2 += source.PointSizeBytes;
                        }

                        //(*p).Z = (int)(quantizedExtent.MinX + (pointsWithinRadius * 100) / source.Quantization.ScaleFactorZ);

                        //var cellX = (((*p).X - tileQuantizedExtent.MinX) / cellSizeX);
                        //var cellY = (((*p).Y - tileQuantizedExtent.MinY) / cellSizeY);

                        //var offset = lowResGrid.Data[cellY, cellX];
                        //if (offset == -1)
                        //{
                        //	lowResGrid.Data[cellY, cellX] = (int)(pb - segmentBuffer.PointDataPtr);
                        //}
                        //else
                        //{
                        //	var pBest = (SQuantizedPoint3D*)(segmentBuffer.PointDataPtr + offset);

                        //	if ((*p).Z < (*pBest).Z)
                        //		lowResGrid.Data[cellY, cellX] = (int)(pb - segmentBuffer.PointDataPtr);
                        //}

                        pb += source.PointSizeBytes;
                        ++index;
                    }

                    if (!process.Update((float)index / segmentBuffer.PointCount))
                        break;
                }
            }*/

            // determine representative low-res points for each tile and swap them to a new buffer
            using (var process = progressManager.StartProcess("QuantTilePointsIndexedExtractLowRes"))
            {
                var removedBytes = 0;

                var templateQuantizedExtent = quantizedExtent.ComputeQuantizedTileExtent(new SimpleGridCoord(0, 0), tileCounts);
                var cellSizeX = (int)(templateQuantizedExtent.RangeX / lowResGrid.SizeX);
                var cellSizeY = (int)(templateQuantizedExtent.RangeY / lowResGrid.SizeY);

                var index = 0;
                foreach (var tile in tileFilter.GetCellOrdering())
                {
                    var count = tileCounts.Data[tile.Row, tile.Col];
                    var dataPtr = segmentBuffer.PointDataPtr + (index * source.PointSizeBytes);
                    var dataEndPtr = dataPtr + (count * source.PointSizeBytes);

                    var tileQuantizedExtent = quantizedExtent.ComputeQuantizedTileExtent(tile, tileCounts);

                    lowResGrid.Reset();

                    var pb = dataPtr;
                    while (pb < dataEndPtr)
                    {
                        var p = (SQuantizedPoint3D*)pb;

                        var cellX = (((*p).X - tileQuantizedExtent.MinX) / cellSizeX);
                        var cellY = (((*p).Y - tileQuantizedExtent.MinY) / cellSizeY);

                        // todo: make lowResGrid <long> to avoid cast?
                        var offset = lowResGrid.Data[cellY, cellX];
                        if (offset == -1)
                        {
                            lowResGrid.Data[cellY, cellX] = (int)(pb - segmentBuffer.PointDataPtr);
                        }
                        else
                        {
                            var pBest = (SQuantizedPoint3D*)(segmentBuffer.PointDataPtr + offset);

                            //if ((*p).Z > (*pBest).Z)
                            if ((*p).Z < (*pBest).Z)
                                lowResGrid.Data[cellY, cellX] = (int)(pb - segmentBuffer.PointDataPtr);

                            //var cellCenterX = (cellX + 0.5) * cellSizeX;
                            //var cellCenterY = (cellY + 0.5) * cellSizeY;

                            //var bd2 = DistanceRatioFromPointToCellCenter2(pBest, cellCenterX, cellCenterY, cellSizeX, cellSizeY);
                            //var cd2 = DistanceRatioFromPointToCellCenter2(p, cellCenterX, cellCenterY, cellSizeX, cellSizeY);

                            //if (cd2 < bd2)
                            //	lowResGrid.Data[cellY, cellX] = (int)(pb - segmentBuffer.PointDataPtr);
                        }

                        pb += source.PointSizeBytes;
                        ++index;
                    }

                    // ignore boundary points
                    lowResGrid.ClearOverflow();

                    // sort valid cells
                    var offsets = lowResGrid.Data.Cast<int>().Where(v => v != lowResGrid.FillVal).ToArray();
                    if (offsets.Length > 0)
                    {
                        Array.Sort(offsets);

                        // shift the data up to the first offset
                        var tileSrc = (int)(dataPtr - segmentBuffer.PointDataPtr);
                        Buffer.BlockCopy(segmentBuffer.Data, tileSrc, segmentBuffer.Data, (tileSrc - removedBytes), (offsets[0] - tileSrc));

                        // pack the remaining points
                        for (var i = 0; i < offsets.Length; i++)
                        {
                            var currentOffset = offsets[i];

                            // copy point to buffer
                            lowResBuffer.Append(segmentBuffer.Data, currentOffset, source.PointSizeBytes);

                            // shift everything between here and the next offset
                            var copyEnd = (i == offsets.Length - 1) ? (dataEndPtr - segmentBuffer.PointDataPtr) : (offsets[i + 1]);
                            var copySrc = (currentOffset + source.PointSizeBytes);
                            var copyDst = (currentOffset - removedBytes);
                            var copyLen = (int)(copyEnd - copySrc);

                            Buffer.BlockCopy(segmentBuffer.Data, copySrc, segmentBuffer.Data, copyDst, copyLen);

                            removedBytes += source.PointSizeBytes;
                        }

                        lowResCounts.Data[tile.Row, tile.Col] = offsets.Length;
                    }

                    if (!process.Update((float)index / segmentBuffer.PointCount))
                        break;
                }
            }
        }
Пример #5
0
        private static PointCloudAnalysisResult QuantEstimateDensity(IPointCloudBinarySource source, int maxSegmentLength, SQuantizedExtentGrid<int> tileCounts, ProgressManager progressManager)
        {
            Statistics stats = null;
            List<PointCloudBinarySourceEnumeratorSparseGridRegion> gridIndexSegments = null;

            var extent = source.Extent;
            var quantizedExtent = source.QuantizedExtent;

            var statsMapping = new ScaledStatisticsMapping(quantizedExtent.MinZ, quantizedExtent.RangeZ, 1024);
            var gridCounter = new GridCounter(source, tileCounts);

            using (var process = progressManager.StartProcess("QuantEstimateDensity"))
            {
                var group = new ChunkProcessSet(gridCounter, statsMapping);
                group.Process(source.GetBlockEnumerator(process));
            }

            stats = statsMapping.ComputeStatistics(extent.MinZ, extent.RangeZ);
            var density = new PointCloudTileDensity(tileCounts, source.Quantization);
            gridIndexSegments = gridCounter.GetGridIndex(density, maxSegmentLength);

            var result = new PointCloudAnalysisResult(density, stats, source.Quantization, gridIndexSegments);

            return result;
        }
Пример #6
0
        private void GeneratePreviewPixelGrid(ushort maxPreviewDimension, ProgressManager progressManager)
        {
            var gridSet = new GridQuantizedSet(this, maxPreviewDimension);
            var group = new ChunkProcessSet(gridSet);

            using (var process = progressManager.StartProcess("GeneratePreviewPixelGrid"))
            {
                group.Process(GetTileEnumerator(process));
            }

            m_pixelGridSet = gridSet;
        }