public void AddChunk(ScChunkPosition argChunkPosition, ScChunk chunk) { ChunkDictionary.Add(argChunkPosition, chunk); //if (_minX == 0) // _minX = chunk.ChunkX; //if (_minZ == 0) // _minZ = chunk.ChunkZ; //_minX = Math.Min(chunk.ChunkX, _minX); //_minZ = Math.Min(chunk.ChunkZ, _minZ); //_maxX = Math.Max(chunk.ChunkX, _maxX); //_maxZ = Math.Max(chunk.ChunkZ, _maxZ); }
public void AddBlock(Block block) { Vector3 centeredCubePosition = block.Position; ChunkDictionary.Add(block.Position, block.Position); (IChunk chunk, GameObject parent, bool hasCreatedNewChunk) = GenerateOrGetChunkGameObject(centeredCubePosition); chunk.AddBlock(block); if (!hasCreatedNewChunk) { ModifyMesh.Combine(block, parent); } else { ModifyMesh.CombineForAll(parent); } }