public GameObject two; //第二关显示 // Use this for initialization void Start() { // Door_open=GameObject.Find("Door_open"); // Door_close=GameObject.Find("Door_close"); // Chose_open=GameObject.Find("Chose_open"); // Chose_close=GameObject.Find("Chose_close"); Chose_open.SetActive(false); Door_open.SetActive(false); Debug.Log("1111"); }
public void DoorOpen0(bool state0) { Debug.Log(0); if (state0 == true) { Chose_open.SetActive(true); Door_open.SetActive(true); Debug.Log(1); Chose_close.SetActive(false); Door_close.SetActive(false); } else { Chose_open.SetActive(false); Door_open.SetActive(false); Chose_close.SetActive(true); Door_close.SetActive(true); } }