Пример #1
0
    public void Start()
    {
        //questions = new Question[2];
        int counter = 0;

        if (null != questionsFile)
        {
            string[] questionLines = (questionsFile.text.Split('\n'));
            foreach (string questionLine in questionLines)
            {
                string[] questionElements = questionLine.Split('@');
                questions [counter]       = new Question();
                questions [counter].level = int.Parse(questionElements [0].Trim());
                if (prevLevel < questions [counter].level)
                {
                    prevLevel       = questions [counter].level;
                    subLevelCounter = 1;
                }
                else
                {
                    ++subLevelCounter;
                }
                questions [counter].subLevel = subLevelCounter;
                questions [counter].question = questionElements [1];
                questions [counter].answer   = questionElements [2];
                ++counter;
            }

            ChooseOptionsManagerScript script = GetComponent <ChooseOptionsManagerScript>();
            script.LoadNextQuestion();
        }
    }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     //these should be updated throughout the game
     playerScore         = 0;
     opponentScore       = 0;
     chooseOptionsScript = FindObjectOfType <ChooseOptionsManagerScript>();
 }
Пример #3
0
    void Awake()
    {
        isOpponent         = (name.Contains("PositionB"));
        anim               = GetComponentInChildren <Animator>();
        faceAnimController = GetComponentInChildren <PlayFaceAnimations>();
        playerAnimator     = GetComponentInChildren <Character_Animations>();

        chooseOptionsScript = FindObjectOfType <ChooseOptionsManagerScript>();
        gameSceneScript     = FindObjectOfType <GameSceneScript>();
    }
Пример #4
0
 void Start()
 {
     startTransform = ballMono.transform;
     UpdatePlayerGrid(true);
     optionsManagerScript = GameObject.FindGameObjectWithTag("OptionsManager").GetComponent <ChooseOptionsManagerScript>();
 }