Пример #1
0
        private void Start()
        {
            // Get References
            ui_manager = FindObjectOfType <UIManager>();

            // Set Windowskin and Text Color
            panel.sprite     = ui_manager.GetCurrentMenuSkin();
            text_field.color = ui_manager.GetBestTextColor(panel);
            if (ui_manager.IsDarkBG(panel))
            {
                sel_arrow.enabled = false;
            }
            else
            {
                sel_arrow_white.enabled = false;
            }

            // Initialize View Settings
            choices         = text_field.text.Split('\n');
            text_field.text = null;
            BuildChoicePanel();

            // Ready for Interaction
            choice_package    = ui_manager.choice_package;
            current_selection = choice_package.starting_choice;
            SetPointerStartPos();
            finished = false;
        }
Пример #2
0
        public Choice ShowChoices(ChoicePackage choice_package)
        {
            // Create choice panel
            choice_panel        = GameObject.Instantiate(prefab_choice_panel, canvas.transform);
            this.choice_package = choice_package;

            // Show choices text
            Text text_field = choice_panel.GetComponentInChildren <Text>();

            text_field.text = string.Join("\n", choice_package.choices);

            return(choice_panel.GetComponent <Choice>());
        }
Пример #3
0
        private IEnumerator ShowPokemonChoices(Pokemon.Pokemon pokemon)
        {
            // Lock control and modify view
            awaiting_input = false;
            message_panel.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, MESSAGE_PANEL_SHORT_WIDTH);
            message_text_field.text = SELECT_MESSAGE;

            // Determine choices to show
            List <string> valid_choices = new List <string>();

            valid_choices.Add(SELECT_OPTIONS[0]);
            if (party.size > 1)
            {
                valid_choices.Add(SELECT_OPTIONS[1]);
            }
            if (pokemon.egg_steps == 0)
            {
                valid_choices.Add(SELECT_OPTIONS[2]);
            }
            valid_choices.Add(SELECT_OPTIONS[3]);
            ChoicePackage choice_package = new ChoicePackage(valid_choices.ToArray(), 0, valid_choices.Count - 1);

            // Show choices
            Choice choice       = ui_manager.ShowChoices(choice_package);
            Image  choice_panel = choice.GetComponent <Image>();

            choice_panel.rectTransform.Translate(Vector3.down * CHOICE_MENU_OFFSET);

            // Hide choices
            yield return(new WaitUntil(() => choice.finished));

            PartySelectChoices selection = (PartySelectChoices)Enum.Parse(typeof(PartySelectChoices), valid_choices[choice.chosen_selection], true);

            GameObject.Destroy(choice.gameObject);

            // Act on selection
            switch (selection)
            {
            case PartySelectChoices.Summary:
                open_screen = ui_manager.ShowSummaryScreen();
                SummaryScreen summary = open_screen.GetComponent <SummaryScreen>();
                summary.pokemon_selection = current_selection;
                summary.in_pc             = false;
                summary.learning_move     = false;
                yield return(new WaitUntil(() => open_screen == null));

                StartCoroutine(ShowPokemonChoices(pokemon));
                break;

            case PartySelectChoices.Swap:
                InitiateSwap(current_selection);
                break;

            case PartySelectChoices.Item:
                Debug.Log("Open bag to give item");
                EndPokemonChoices();     // TODO: replace this with giving item
                break;

            default:
                EndPokemonChoices();
                break;
            }
        }