Пример #1
0
        private static void TestSingletonPattern()
        {
            ChocolateBoiler chocolateBoiler = ChocolateBoiler.Instance;

            Console.WriteLine(chocolateBoiler.Fill());
            Console.WriteLine(chocolateBoiler.Boil());
            Console.WriteLine(chocolateBoiler.Drain());
        }
        public static void Start()
        {
            ChocolateBoiler boiler = ChocolateBoiler.GetInstance();

            boiler.Fill();
            boiler.Boil();
            boiler.Drain();
        }
Пример #3
0
        static void Main(string[] args)
        {
            ChocolateBoiler boiler = ChocolateBoiler.Instance;

            boiler.Fill();
            boiler.Boil();
            boiler.Drain();

            // will return the existing instance
            ChocolateBoiler boiler2 = ChocolateBoiler.Instance;
        }
Пример #4
0
        static void Main(string[] args)
        {
            ChocolateBoiler chocolateBoiler = new ChocolateBoiler();

            chocolateBoiler.GetInstance();
            chocolateBoiler.Fill();
            chocolateBoiler.Boil();
            chocolateBoiler.Drain();

            Console.ReadLine();
        }
Пример #5
0
        /// <summary>
        /// O padrão Singleton garante que uma classe tenha apenas uma instância e fornece um ponto global de acesso a ela.
        /// </summary>
        private static void TestSingleton()
        {
            ChocolateBoiler boilerReference1 = ChocolateBoiler.GetInstance();
            ChocolateBoiler boilerReference2 = ChocolateBoiler.GetInstance();

            boilerReference1.Fill();
            boilerReference2.Fill();

            boilerReference1.Drain();

            boilerReference2.Boil();

            boilerReference1.Drain();
        }
Пример #6
0
        static void Main()
        {
            CheckNull();

            ChocolateBoiler boiler = ChocolateBoiler.GetInstance();

            CheckNull();

            //should work correct
            boiler.Fill();
            boiler.Boil();
            boiler.Drain();

            Console.WriteLine("\n");

            //should work incorrect
            boiler.Boil();
            boiler.Drain();
            boiler.Fill();
            boiler.Fill();
            boiler.Drain();

            Console.ReadKey();
        }