public IEnumerator CreateBrushWithBrushContainerAssetWithBrushMaterial_ModifyBrushMaterial_BrushIsDirty() { using (var newBrushMaterial = ChiselBrushMaterial.CreateInstance()) { newBrushMaterial.LayerUsage = LayerUsageFlags.None; var newBrushContainerAsset = CreateBox(Vector3.one, newBrushMaterial); var brushGameObject = EditorUtility.CreateGameObjectWithHideFlags("Brush", HideFlags.None); var brush = brushGameObject.AddComponent <ChiselBrush>(); brush.BrushContainerAsset = newBrushContainerAsset; yield return(null); ChiselBrushContainerAssetManager.Update(); ChiselNodeHierarchyManager.Update(); newBrushMaterial.LayerUsage = LayerUsageFlags.Renderable; ChiselBrushContainerAssetManager.Update(); Assert.IsTrue(brush.Dirty); yield return(null); UnityEngine.Object.DestroyImmediate(brushGameObject); UnityEngine.Object.DestroyImmediate(newBrushContainerAsset); } }
public static void ClearScene() { defaultScene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene); CSGManager.Clear(); ChiselNodeHierarchyManager.Reset(); ChiselNodeHierarchyManager.Update(); }
private static void OnEditorApplicationUpdate() { if (EditorApplication.isPlayingOrWillChangePlaymode) { return; } ChiselNodeHierarchyManager.Update(); ChiselGeneratedModelMeshManager.UpdateModels(); ChiselNodeEditorBase.HandleCancelEvent(); }
private static void OnEditorApplicationUpdate() { #if !USE_MANAGED_CSG_IMPLEMENTATION // TODO: remove this once we've moved to managed implementation of CSG algorithm if (!loggingMethodsRegistered) { Editors.NativeLogging.RegisterUnityMethods(); loggingMethodsRegistered = true; } #endif //Grid.HoverGrid = null; ChiselNodeHierarchyManager.Update(); ChiselGeneratedModelMeshManager.UpdateModels(); ChiselNodeEditorBase.HandleCancelEvent(); }
private static void OnEditorApplicationUpdate() { if (EditorApplication.isPlayingOrWillChangePlaymode) { return; } try { ChiselNodeHierarchyManager.Update(); ChiselGeneratedModelMeshManager.UpdateModels(); ChiselNodeEditorBase.HandleCancelEvent(); } catch (Exception ex) { Debug.LogError(ex); } }
void OnGUI() { ChiselNodeHierarchyManager.Update(); if (styles == null) { UpdateStyles(); } var selectedTransforms = new HashSet <Transform>(); foreach (var transform in Selection.transforms) { selectedTransforms.Add(transform); } var totalCount = GetVisibleItems(ChiselNodeHierarchyManager.sceneHierarchies); var itemArea = position; itemArea.x = 0; itemArea.y = 0; var totalRect = position; totalRect.x = 0; totalRect.y = 0; totalRect.width = position.width - kScrollWidth; totalRect.height = (totalCount * kItemHeight) + (2 * kPadding); var itemRect = position; itemRect.x = 0; itemRect.y = kPadding; itemRect.height = kItemHeight; m_ScrollPos = GUI.BeginScrollView(itemArea, m_ScrollPos, totalRect); { Rect visibleArea = itemArea; visibleArea.x += m_ScrollPos.x; visibleArea.y += m_ScrollPos.y; AddFoldOuts(ref itemRect, ref visibleArea, selectedTransforms, ChiselNodeHierarchyManager.sceneHierarchies); } GUI.EndScrollView(); }
public IEnumerator CreateBrushWithBrushContainerAsset_GetUsedBrushContainerAssets_IsNotNull() { using (var newBrushMaterial = ChiselBrushMaterial.CreateInstance()) { var newBrushContainerAsset = CreateBox(Vector3.one, newBrushMaterial); var brushGameObject = EditorUtility.CreateGameObjectWithHideFlags("Brush", HideFlags.None); var brush = brushGameObject.AddComponent <ChiselBrush>(); brush.BrushContainerAsset = newBrushContainerAsset; yield return(null); ChiselBrushContainerAssetManager.Update(); ChiselNodeHierarchyManager.Update(); Assert.IsNotNull(brush.GetUsedGeneratedBrushes()); Assert.AreNotEqual(0, brush.GetUsedGeneratedBrushes()); yield return(null); UnityEngine.Object.DestroyImmediate(newBrushContainerAsset); } }
private static void OnEditorApplicationUpdate() { ChiselNodeHierarchyManager.Update(); ChiselGeneratedModelMeshManager.UpdateModels(); ChiselNodeEditorBase.HandleCancelEvent(); }