static void Main() { Timers timers = new Timers(); Screen screen = new Screen(); Keyboard keyboard = new Keyboard(); Sound sound = new Sound(); Chip8Emulator chip8 = new Chip8Emulator(timers, screen, keyboard, sound); Application.Run(new MainForm(chip8)); }
static void Main() { Timers timers = new Timers(); Screen screen = new Screen(); Keyboard keyboard = new Keyboard(); Sound sound = new Sound(); Chip8Emulator chip8 = new Chip8Emulator(timers, screen, keyboard, sound); Application.Run(new MainForm(chip8)); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here graphics.PreferredBackBufferWidth = Chip8Display.SCREEN_WIDTH * Chip8Display.SCREEN_SCALE; graphics.PreferredBackBufferHeight = Chip8Display.SCREEN_HEIGHT * Chip8Display.SCREEN_SCALE; graphics.ApplyChanges(); createTextures(); Chip8Rom rom = new Chip8Rom("PONG"); this.emulator = new Chip8Emulator(rom); base.Initialize(); }
public ConsoleDisplayView(Chip8Emulator emulator) : this(emulator.DisplayModel) { }
public MainForm(Chip8Emulator chip8) { _chip8 = chip8; InitializeComponent(); }
public RunChip8EmulatorTest(Chip8Emulator _emulator, ConsoleDisplayView _displayView) { chip8Emulator = _emulator; displayView = _displayView; }
static void Main(string[] args) { Console.CursorVisible = false; Console.SetWindowSize(Console.WindowWidth, 32); FillScreen(); var consoleKeyboardInput = new ConsoleKeyboardInput(); var consoleAudioPlayer = new ConsoleSound(); Chip8Emulator emulator = new Chip8Emulator(consoleKeyboardInput, consoleAudioPlayer); var consoleDisplayView = new ConsoleDisplayView(emulator); if (args.Length > 0) { emulator.LoadROM(args[0]); #if false var runChipEmulator = new RunChip8EmulatorTest(emulator, consoleDisplayView); // var runChipEmulator = new RunChip8EmulatorWithTimers(emulator, consoleDisplayView); try { while (true) { runChipEmulator.Run(); } } catch (EndEmulationException) { } #endif #if true var runChipEmulator = new RunChip8EmulatorWithTimers(emulator, consoleDisplayView); while (true) { runChipEmulator.Run(); } #endif Environment.ExitCode = 0; return; } #if false var memory = emulator.Memory; memory[0x0200] = 0x62; memory[0x0201] = 0x0A; memory[0x0202] = 0x63; memory[0x0203] = 0x0C; memory[0x0204] = 0xA2; memory[0x0205] = 0x20; memory[0x0206] = 0xD2; memory[0x0207] = 0x36; memory[0x0208] = 0xD2; memory[0x0209] = 0x36; memory[0x020A] = 0x00; // Invalid! memory[0x0220] = 0xBA; memory[0x0221] = 0x7C; memory[0x0222] = 0xD6; memory[0x0223] = 0xFE; memory[0x0224] = 0x54; memory[0x0225] = 0xAA; #endif Console.CursorVisible = true; }
public MainForm(Chip8Emulator chip8) { _chip8 = chip8; InitializeComponent(); }