Пример #1
0
    protected virtual void Awake()
    {
        GM             = GameObject.FindGameObjectWithTag("GM").GetComponent <GameManager>();
        Canvas         = GameObject.Find("Canvas");
        ChildrenGetter = GetComponent <FindChildrenWithTag>();
        LevelText      = ChildrenGetter.GetChildWithName(Canvas.transform, "LevelText");
        Score          = ChildrenGetter.GetChildWithName(Canvas.transform, "Score").GetComponent <TextMeshProUGUI>();
        ScoreText      = ChildrenGetter.GetChildWithName(Canvas.transform, "Sc0reText").GetComponent <TextMeshProUGUI>();
        ComboCounter   = ChildrenGetter.GetChildWithName(Canvas.transform, "ComboCounter").GetComponent <TextMeshProUGUI>();
        healthBar      = GameObject.FindGameObjectWithTag("HealthBar").GetComponent <Image>();
        PlayerController player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>();

        MaxHealth      = player.MaxHealth;
        Key            = ChildrenGetter.GetChildWithName(Canvas.transform, "Key");
        gameOverScreen = ChildrenGetter.GetChildWithName(Canvas.transform, "GameOverScreen");

        BossHealthBar = ChildrenGetter.GetChildWithName(Canvas.transform, "BossHealthBar").GetComponent <Image>();
        BossMaxHealth = 500f;

        if (GM.health == 0)
        {
            SetHealth(250);
        }
        else
        {
            SetHealth(GM.health);
        }

        if (GM.combo != 0)
        {
            SetCombo(GM.combo);
        }

        UpdateScore(GM.score);
    }
Пример #2
0
        /// <summary>
        /// Invalidates the sub-items of this tree view model item internally, without updating the UI.
        /// </summary>
        private void InvalidateChildrenInternal()
        {
            foreach (var item in FirstLevelItems)
            {
                item.TearDown();
            }

            firstLevelItems.Clear();
            foreach (var item in (ChildrenGetter?.Invoke(Value) ?? Enumerable.Empty <ITreeViewModelItem>()))
            {
                item.Initialize(Owner, this);
                firstLevelItems.Add(item);
            }
        }
Пример #3
0
        public DepthFirstSearch(IEnumerable <T> nodes, ChildrenGetter <T> childrenGetter)
        {
            CodeContract.RequiresArgumentNotNull(nodes, "nodes");
            CodeContract.RequiresArgumentNotNull(childrenGetter, "childrenGetter");

            m_nodes          = nodes.ToArray();
            m_childrenGetter = childrenGetter;

            m_visited         = new bool[m_nodes.Length];
            m_nodesInfo       = new DFSInfo[m_nodes.Length];
            m_nodeIndexLookup = new Dictionary <T, int>();

            for (int i = 0; i < m_nodes.Length; i++)
            {
                m_nodeIndexLookup[m_nodes[i]] = i;
            }
        }