Пример #1
0
 void MaintainRatioOfNodeButton()
 {
     RootNode.GetComponent <LayoutElement>().minWidth = RootNode.GetComponent <RectTransform>().rect.height;
     if (isOpen == true)
     {
         for (int i = 0; i < ChildNode.transform.childCount; i++)
         {
             ChildNode.transform.GetChild(i).gameObject.GetComponent <LayoutElement>().minWidth = ChildNode.GetComponent <RectTransform>().rect.height;
         }
     }
 }