public void Closed() { states = ChestStates.closed; //showChestInv = false; chestObj.SetActive(false); playerInv.inventory.ActivateInventory(); //invObject.SetActive(false); }
public void Open() { states = ChestStates.open; //showChestInv = true; chestObj.SetActive(true); playerInv.inventory.ActivateInventory(); //invObject.SetActive(true); //ChestStuff(); }