Пример #1
0
 /// <summary>Get whether to prevent stacking the given item.</summary>
 /// <param name="item">The item to check.</param>
 private static bool ShouldPreventStacking(ISalable item)
 {
     return
         (ChestHelper.IsSupported(item) &&
          item is Chest chest &&
          chest.items.Count != 0);
 }
Пример #2
0
 /*********
 ** Private methods
 *********/
 /// <summary>The method to call before <see cref="SObject.getDescription"/>.</summary>
 private static void After_GetDescription(SObject __instance, ref string __result)
 {
     if (ChestHelper.IsSupported(__instance))
     {
         var chest = __instance as Chest;
         __result += "\n" + $"Contains {chest?.items?.Count ?? 0} items.";
     }
 }
Пример #3
0
        /// <summary>Raised after the player presses a button on the keyboard, controller, or mouse.</summary>
        /// <param name="sender">The event sender.</param>
        /// <param name="e">The event arguments.</param>
        private void OnButtonPressed(object sender, ButtonPressedEventArgs e)
        {
            if (!Context.IsPlayerFree)
            {
                return;
            }

            // pick up clicked chest
            if (e.Button == SButton.MouseLeft && Game1.player.CurrentItem == null)
            {
                GameLocation location = Game1.currentLocation;
                Vector2      tile     = e.Cursor.Tile;
                if (location.objects.TryGetValue(tile, out SObject obj) && ChestHelper.IsSupported(obj) && Game1.player.addItemToInventoryBool(obj, true))
                {
                    location.objects.Remove(tile);
                    this.Helper.Input.Suppress(e.Button);
                }
            }
        }