public ChessMainViewModel(CommandContainer commandContainer, ChessMainGameClass mainGame, ChessVMData model, BasicData basicData, TestOptions test, IGamePackageResolver resolver, GameBoardProcesses gameBoard ) : base(commandContainer, mainGame, model, basicData, test, resolver) { _mainGame = mainGame; _basicData = basicData; _gameBoard = gameBoard; }
public ChessMainGameClass(IGamePackageResolver resolver, IEventAggregator aggregator, BasicData basic, TestOptions test, ChessVMData model, IMultiplayerSaveState state, IAsyncDelayer delay, CommandContainer command, ChessGameContainer container, GameBoardProcesses gameBoard ) : base(resolver, aggregator, basic, test, model, state, delay, command, container) { _model = model; _gameBoard = gameBoard; _gameContainer = container; CheckersChessDelegates.CanMove = (() => SaveRoot.GameStatus == EnumGameStatus.None); CheckersChessDelegates.MakeMoveAsync = PrivateMakeMoveAsync; BasicGameBoardDelegates.AfterPaintAsync = FinishAfterPaintingAsync; }