private void InitTables(long[] tableIds) { foreach (var id in tableIds) { ITable table = new ChessTable(); _tables.Add(id, table); } }
public static bool TestTable(ChessTable table) { if (table.LotCurrent == null) { return(false); } if (!table.InWorld) { return(false); } if (table.NumSimsPlaying() != 0) { return(false); } if (table.GetTotalNumChairsAtTable() < 2) { return(false); } return(true); }
public ChessTableTest() { chessTable = new ChessTable(); }