// Start is called before the first frame update /// <summary> /// Initialize basic piece values, center them /// </summary> void Start() { hoverSquareName = ""; center = GetComponent <MeshRenderer>().bounds.center; square = FindClosestSquare().GetComponent <ChessSquare>(); pinToPosition(square.GetComponent <MeshRenderer>().bounds.center); square.figure = this; pauseMenu = GameObject.Find("PauseMenu"); settingsMenu = GameObject.Find("Settings"); }
/// <summary> /// private /// </summary> private void Update() { pauseMenu = GameObject.Find("PauseMenu"); settingsMenu = GameObject.Find("Settings"); if (checkPositionAvailable && !GetComponent <DragAndDrop>().dragging) { if (hoverSquareName != "") { ////Debug.Log($"{hoverSquareName}, {yPosition},{transform.position.y}"); if (yPosition == transform.position.y && hoverSquareName != "") { if (hoverSquareName == "Border") { goBackToSquare(); Debug.Log("Back border2"); var boardSquares = GameObject.FindGameObjectsWithTag("Chess Square"); foreach (var square in boardSquares) { var sq = square.GetComponent <ChessSquare>(); // sq.enPassantPossible = false; sq.availableMove = false; Debug.Log("DELETE4"); // sq.enPassantOnStep = false; sq.castling = 0; square.GetComponent <MeshRenderer>().material.color = UnityEngine.Color.white; } hoverSquareName = ""; checkPositionAvailable = false; } else { // //Debug.Log("Hi"); var hoverSquare = GameObject.Find(hoverSquareName).GetComponent <MeshRenderer>().bounds.center; if (Vector2.Distance(new Vector2(transform.position.x, transform.position.z), new Vector2(hoverSquare.x, hoverSquare.z)) > 0.5f) { Debug.Log("Go back! no position"); goBackToSquare(); Debug.Log("Back3"); var boardSquares = GameObject.FindGameObjectsWithTag("Chess Square"); foreach (var square in boardSquares) { var sq = square.GetComponent <ChessSquare>(); // sq.enPassantPossible = false; Debug.Log("DELETE5"); sq.availableMove = false; // sq.enPassantOnStep = false; sq.castling = 0; square.GetComponent <MeshRenderer>().material.color = UnityEngine.Color.white; } } hoverSquareName = ""; checkPositionAvailable = false; } } } else { goBackToSquare(); Debug.Log("Back2"); checkPositionAvailable = false; } } }