public override void Encode(ChecksumEncoder encoder) { encoder.WriteInt(this.m_x); encoder.WriteInt(this.m_y); ByteStreamHelper.WriteDataReference(encoder, this.m_buildingData); base.Encode(encoder); }
/// <summary> /// Encodes this instance. /// </summary> public override void Encode(ChecksumEncoder encoder) { encoder.WriteInt(this._x); encoder.WriteInt(this._y); encoder.WriteDataReference(this._buildingData); base.Encode(encoder); }
/// <summary> /// Encodes this instance. /// </summary> public override void Encode(ChecksumEncoder encoder) { encoder.WriteInt(this._gameObjectId); encoder.WriteInt(this._villageType); base.Encode(encoder); }
/// <summary> /// Encodes this instance. /// </summary> public override void Encode(ChecksumEncoder encoder) { encoder.WriteInt(this._gameObject1); encoder.WriteInt(this._gameObject2); base.Encode(encoder); }
public override void Encode(ChecksumEncoder encoder) { base.Encode(encoder); encoder.WriteInt(this.m_offerId); encoder.WriteInt(this.m_offerState); }
public override void Encode(ChecksumEncoder encoder) { encoder.WriteInt(this.m_lastLeagueRank); encoder.WriteInt(this.m_lastSeasonSeen); base.Encode(encoder); }
public override void Encode(ChecksumEncoder encoder) { encoder.WriteInt(this.m_gameObjectId); encoder.WriteInt(this.m_mode); base.Encode(encoder); }
public override void Encode(ChecksumEncoder encoder) { encoder.WriteInt(this.m_layoutId); encoder.WriteInt(this.m_layoutType); base.Encode(encoder); }
public override void Encode(ChecksumEncoder encoder) { base.Encode(encoder); encoder.WriteInt(this.m_inputLayoutId); encoder.WriteInt(this.m_outputLayoutId); }
/// <summary> /// Encodes in the specified stream. /// </summary> /// <param name="Stream">The stream.</param> public void Encode(ChecksumEncoder Stream) { Stream.WriteInt(this.HighId); Stream.WriteInt(this.LowId); Stream.WriteString(this.Name); Stream.EncodeData(this.Badge); Stream.WriteVInt(this.Type); Stream.WriteVInt(this.MembersCount); Stream.WriteVInt(this.Score); Stream.WriteVInt(this.RequiredScore); Stream.WriteVInt(0); Stream.WriteVInt(0); Stream.WriteVInt(0); Stream.WriteVInt(50); Stream.WriteVInt(this.Donations); Stream.WriteVInt(2); Stream.EncodeData(this.Locale); Stream.EncodeData(this.Region); Stream.WriteBoolean(false); if (false) { // TODO : Encode the clan event. } }
public override void Encode(ChecksumEncoder encoder) { encoder.WriteInt(this.m_gameObjectId); encoder.WriteInt(this.m_unitType); ByteStreamHelper.WriteDataReference(encoder, this.m_unitData); base.Encode(encoder); }
public override void Encode(ChecksumEncoder encoder) { encoder.WriteInt(this.m_layoutId); encoder.WriteInt(this.m_state); encoder.WriteBoolean(this.m_updateListener); base.Encode(encoder); }
public override void Encode(ChecksumEncoder encoder) { encoder.WriteBoolean(this.m_spellProduction); encoder.WriteInt(this.m_slotIdx); encoder.WriteInt(this.m_dragIdx); base.Encode(encoder); }
/// <summary> /// Encodes this instance. /// </summary> public override void Encode(ChecksumEncoder encoder) { encoder.WriteInt(this._newShopItemsIndex); encoder.WriteInt(this._newShopItemsType); encoder.WriteInt(this._newShopItemsCount); base.Encode(encoder); }
public override void Encode(ChecksumEncoder encoder) { encoder.WriteInt(this.m_gameObjectId); encoder.WriteInt(this.m_layout); encoder.WriteBoolean(this.m_draftMode); encoder.WriteBoolean(this.m_updateListener); base.Encode(encoder); }
public override void Encode(ChecksumEncoder encoder) { encoder.WriteString(this.m_senderName); encoder.WriteInt(this.m_unitData.GetCombatItemType()); ByteStreamHelper.WriteDataReference(encoder, this.m_unitData); encoder.WriteInt(this.m_upgLevel); base.Encode(encoder); }
public override void Encode(ChecksumEncoder encoder) { encoder.WriteInt(this.m_x); encoder.WriteInt(this.m_y); ByteStreamHelper.WriteDataReference(encoder, this.m_gameObjectData); encoder.WriteInt(this.m_upgradeLevel); base.Encode(encoder); }
public override void Encode(ChecksumEncoder encoder) { encoder.WriteInt(this.m_x); encoder.WriteInt(this.m_y); ByteStreamHelper.WriteDataReference(encoder, this.m_data); encoder.WriteBoolean(this.m_allianceSpell); encoder.WriteInt(this.m_upgLevel); base.Encode(encoder); }
public override void Encode(ChecksumEncoder encoder) { encoder.WriteInt(0); encoder.WriteInt(0); encoder.WriteInt(this.m_allianceExpLevel); encoder.WriteBoolean(this.m_callListener); base.Encode(encoder); }
/// <summary> /// Encodes this instance. /// </summary> public override void Encode(ChecksumEncoder encoder) { encoder.WriteInt(this._x); encoder.WriteInt(this._y); encoder.WriteDataReference(this._data); encoder.WriteBoolean(this._allianceSpell); encoder.WriteInt(this._upgLevel); base.Encode(encoder); }
public override void Encode(ChecksumEncoder encoder) { encoder.WriteLong(this.m_allianceId); encoder.WriteString(this.m_allianceName); encoder.WriteInt(this.m_allianceBadgeId); encoder.WriteBoolean(this.m_allianceCreate); encoder.WriteInt(this.m_allianceExpLevel); base.Encode(encoder); }
/// <summary> /// Encodes this instance. /// </summary> public override void Encode(ChecksumEncoder encoder) { encoder.WriteInt(this._gameObjectId); encoder.WriteInt(this._unitType); encoder.WriteDataReference(this._unitData); encoder.WriteInt(this._unitCount); encoder.WriteInt(this._slotId); base.Encode(encoder); }
/// <summary> /// Encodes this instance. /// </summary> public override void Encode(ChecksumEncoder Stream) { Stream.WriteInt(this.HighId); Stream.WriteInt(this.LowId); Stream.WriteString(this.Name); Stream.EncodeData(this.BadgeData); Stream.WriteBoolean(this.Creation); base.Encode(Stream); }
public void Encode(ChecksumEncoder encoder) { encoder.WriteLong(this.m_accountId); encoder.WriteString(this.m_name); encoder.WriteInt(this.m_order); encoder.WriteInt(this.m_score); encoder.WriteInt(this.m_previousOrder); encoder.WriteInt(0); encoder.WriteInt(this.m_attackWinCount); encoder.WriteInt(this.m_attackLoseCount); encoder.WriteInt(this.m_defenseWinCount); encoder.WriteInt(this.m_defenseLoseCount); encoder.WriteLong(this.m_avatarId); encoder.WriteLong(this.m_homeId); if (this.m_allianceId != null) { encoder.WriteBoolean(true); encoder.WriteLong(this.m_allianceId); encoder.WriteString(this.m_allianceName); encoder.WriteInt(this.m_allianceBadgeId); } else { encoder.WriteBoolean(false); } encoder.WriteLong(new LogicLong(0, 0)); }
public override void Encode(ChecksumEncoder encoder) { encoder.WriteInt(this.m_goldCount); encoder.WriteInt(this.m_elixirCount); encoder.WriteInt(this.m_bonusGoldCount); encoder.WriteInt(this.m_bonusElixirCount); encoder.WriteInt(0); encoder.WriteLong(this.m_matchId); base.Encode(encoder); }
public override void Encode(ChecksumEncoder encoder) { encoder.WriteInt(this.m_gameObjectIds.Size()); for (int i = 0; i < this.m_gameObjectIds.Size(); i++) { encoder.WriteInt(this.m_gameObjectIds[i]); } base.Encode(encoder); }
public void Encode(ChecksumEncoder encoder) { this.m_clientAvatar.Encode(encoder); encoder.WriteBytes(this.m_compressedHomeJSON, this.m_compressedHomeJSON.Length); encoder.WriteInt(this.m_donations); encoder.WriteInt(this.m_donationsReceived); encoder.WriteInt(this.m_remainingSecsForWar); encoder.WriteBoolean(true); encoder.WriteInt(0); }
/// <summary> /// Encodes this instance. /// </summary> public override void Encode(ChecksumEncoder encoder) { encoder.WriteBoolean(this._freeDiamonds); encoder.WriteInt(this._diamondsCount); encoder.WriteInt(this._billingPackageId); encoder.WriteBoolean(this._bundlePackage); encoder.WriteInt(this._source); encoder.WriteString(this._transactionId); base.Encode(encoder); }
public override void Encode(ChecksumEncoder encoder) { encoder.WriteInt(this.m_presetId); encoder.WriteInt(this.m_slots.Size()); for (int i = 0; i < this.m_slots.Size(); i++) { this.m_slots[i].Encode(encoder); } base.Encode(encoder); }
public virtual void Encode(ChecksumEncoder encoder) { encoder.WriteLong(this.m_homeId); encoder.WriteInt(this.m_shieldDurationSeconds); encoder.WriteInt(this.m_guardDurationSeconds); encoder.WriteInt(this.m_personalBreakSeconds); this.m_compressibleHomeJson.Encode(encoder); this.m_compressibleCalendarJson.Encode(encoder); this.m_compressibleGlobalJson.Encode(encoder); }