private string Hash() { Checksum checksum = new Checksum(); WorldSerialization.MapData map = this.GetMap("terrain"); if (map != null) { for (int i = 0; i < (int)map.data.Length; i++) { checksum.Add(map.data[i]); } } List <WorldSerialization.PrefabData> prefabDatas = this.world.prefabs; if (prefabDatas != null) { for (int j = 0; j < prefabDatas.Count; j++) { WorldSerialization.PrefabData item = prefabDatas[j]; checksum.Add(item.id); checksum.Add(item.position.x, 3); checksum.Add(item.position.y, 3); checksum.Add(item.position.z, 3); checksum.Add(item.scale.x, 3); checksum.Add(item.scale.y, 3); checksum.Add(item.scale.z, 3); } } return(checksum.MD5()); }
private string Hash() { var checksum = new Checksum(); var heights = GetMap("terrain"); if (heights != null) { //StreamWriter writer = new StreamWriter("Assets/test.txt", false); for (int i = 0; i < heights.data.Length; i++) { checksum.Add(heights.data[i]); //writer.Write((char)heights.data[i]); } //writer.Close(); } var prefabs = world.prefabs; if (prefabs != null) { for (int i = 0; i < prefabs.Count; i++) { var prefab = prefabs[i]; checksum.Add(prefab.id); // Include the 3 most significant bytes as an approximation checksum.Add(prefab.position.x, 3); checksum.Add(prefab.position.y, 3); checksum.Add(prefab.position.z, 3); checksum.Add(prefab.scale.x, 3); checksum.Add(prefab.scale.y, 3); checksum.Add(prefab.scale.z, 3); } } return(checksum.MD5()); }
// Token: 0x06001415 RID: 5141 RVA: 0x0006A47C File Offset: 0x0006867C internal Checksum Tick(SimFrameNumber frameNumber) { Checksum checksum = new Checksum(); this.UnitManager.Tick(checksum, frameNumber); this.CommanderManager.Tick(checksum); // MOD MapModManager.Tick(frameNumber); // MOD AllEntityProcessor.Process(this.Settings.EntitySystem, checksum); if (this.Settings.GameMode != null && frameNumber > SimFrameNumber.First) { this.Settings.GameMode.EvaluateGameConditions(frameNumber, checksum); } if (this.AIManager != null) { this.AIManager.Tick(checksum); } checksum.Add((int)this.GlobalFrameCount.FrameNumber); return(checksum); }
private string Hash() { var checksum = new Checksum(); var heights = GetMap("terrain"); if (heights != null) { for (int i = 0; i < heights.data.Length; i++) { checksum.Add(heights.data[i]); } } var prefabs = this.World.prefabs; if (prefabs != null) { for (int i = 0; i < prefabs.Count; i++) { var prefab = prefabs[i]; checksum.Add(prefab.id); // Include the 3 most significant bytes as an approximation checksum.Add(prefab.position.x, 3); checksum.Add(prefab.position.y, 3); checksum.Add(prefab.position.z, 3); checksum.Add(prefab.scale.x, 3); checksum.Add(prefab.scale.y, 3); checksum.Add(prefab.scale.z, 3); } } return(checksum.MD5()); }