void Start() { GameStartEvent.Register(onGameStart); CheckpointReachedEvent.Register(onCheckpointReached); statistics = GameObject.FindGameObjectWithTag("Statistics").GetComponent <Statistics>(); slider = GetComponentInChildren <CircleSlider>(); text = GetComponentInChildren <Text>(); }
void Awake() { CheckpointReachedEvent.Register(OnCheckpointPassed); EnemyDeathEvent.Register(onEnemyKilled); GameOverEvent.Register(onGameOver); PickUpEvent.Register(onPickup); PlayerDamagedEvent.Register(onPlayerDamaged); PlayerDeathEvent.Register(onPlayerDeath); GameStartEvent.Register(onGameStart); respawnCounter = Lives; RespawnFadeObject = GameObject.Find(RespawnFadeObjectName); }
void onCheckpointReached(CheckpointReachedEvent checkpointReachedEvent) { setRandomImage(); }
// Use this for initialization void Start() { CheckpointReachedEvent.Register(onCheckpointReached); image = GetComponent <Image>(); }
// Use this for initialization void Start() { CheckpointReachedEvent.Register(onCheckpointReached); }
void onCheckpointReached(CheckpointReachedEvent checkpointReachedEvent) { EventQueue.Queue(new SoundEffectEvent(SoundEffect, Volume)); }
// Use this for initialization void Start() { CheckpointReachedEvent.Register(onCheckpointReached); animator = GetComponent <Animator>(); }
void onCheckpointReached(CheckpointReachedEvent checkpointReachedEvent) { animator.Play("TextFadeIn"); }
void OnCheckpointPassed(CheckpointReachedEvent checkpointReachedEvent) { allStatsData += tempStatsData; tempStatsData.Reset(); tempStatsData.CheckpointsPassed++; }
void onCheckpointReached(CheckpointReachedEvent checkpointReachedEvent) { setRandomResponse(); }
void Start() { CheckpointReachedEvent.Register(onCheckpointReached); uiText = GetComponent <Text>(); }
void onCheckpointReached(CheckpointReachedEvent checkpointReachedEvent) { checkpointsPassed = statistics.GetCheckpointsPassed() + 1; slider.SliderValue = checkpointsPassed; text.text = string.Format("{0}\t/\t{1}", checkpointsPassed, totalCheckpoints); }