Пример #1
0
        /// <summary>
        /// Starts the native checkout flow.
        /// </summary>
        /// <param name="key">
        /// A Base64-encoded Android Pay public key found on the Shopify admin page.
        /// </param>
        /// <param name="shopMetadata">
        /// Some metadata associated with the current shop, such as name and payment settings.
        /// </param>
        /// <param name="success">
        /// Callback to be invoked when the checkout flow is successfully completed.
        /// </param>
        /// <param name="canceled">
        /// Callback to be invoked when the checkout flow is canceled by the user.
        /// </param>
        /// <param name="failure">
        /// Callback to be called when the checkout flow fails.
        /// </param>
        public void Checkout(
            string key,
            ShopMetadata shopMetadata,
            CheckoutSuccessCallback success,
            CheckoutCancelCallback canceled,
            CheckoutFailureCallback failure
            )
        {
            // TODO: Store callbacks and extract items we need from the cart to pass to Android Pay.
            OnSuccess  = success;
            OnCanceled = canceled;
            OnFailure  = failure;

            var checkout = CartState.CurrentCheckout;

            MerchantName = shopMetadata.Name; // TODO: Replace with Shop name
            var pricingLineItems       = GetPricingLineItemsFromCheckout(checkout);
            var pricingLineItemsString = pricingLineItems.ToJsonString();
            var currencyCodeString     = checkout.currencyCode().ToString("G");

            CountryCodeString = shopMetadata.PaymentSettings.countryCode().ToString("G");
            var requiresShipping = checkout.requiresShipping();

#if !SHOPIFY_MONO_UNIT_TEST
            object[] args =
            {
                MerchantName,
                key,
                pricingLineItemsString,
                currencyCodeString,
                CountryCodeString,
                requiresShipping
            };
            AndroidPayCheckoutSession.Call("checkoutWithAndroidPay", args);
            if (AndroidPayEventBridge == null)
            {
                AndroidPayEventBridge          = GlobalGameObject.AddComponent <AndroidPayEventReceiverBridge>();
                AndroidPayEventBridge.Receiver = this;
            }
#endif
        }
        /// <summary>
        /// Starts the process of making a payment through Apple Pay.
        /// </summary>
        /// <remarks>
        ///  Displays a payment interface to the user based on the contents of the Cart
        /// </remarks>
        /// <param name="key">Merchant ID for Apple Pay from the Apple Developer Portal</param>
        /// <param name="shopMetadata">The shop's metadata containing name and payment settings</param>
        /// <param name="success">Delegate method that will be notified upon a successful payment</param>
        /// <param name="failure">Delegate method that will be notified upon a failure during the checkout process</param>
        /// <param name="cancelled">Delegate method that will be notified upon a cancellation during the checkout process</param>
        public void Checkout(string key, ShopMetadata shopMetadata, CheckoutSuccessCallback success, CheckoutCancelCallback cancelled, CheckoutFailureCallback failure)
        {
            OnSuccess   = success;
            OnCancelled = cancelled;
            OnFailure   = failure;
            StoreName   = shopMetadata.Name;

#if !(SHOPIFY_MONO_UNIT_TEST || SHOPIFY_TEST)
            var checkout = CartState.CurrentCheckout;

            var supportedNetworksString = SerializedPaymentNetworksFromCardBrands(shopMetadata.PaymentSettings.acceptedCardBrands());

            var summaryItems  = GetSummaryItemsFromCheckout(checkout);
            var summaryString = Json.Serialize(summaryItems);

            var currencyCodeString = checkout.currencyCode().ToString("G");
            var countryCodeString  = shopMetadata.PaymentSettings.countryCode().ToString("G");

            var requiresShipping = checkout.requiresShipping();

            if (ApplePayEventBridge == null)
            {
                ApplePayEventBridge          = GlobalGameObject.AddComponent <ApplePayEventReceiverBridge>();
                ApplePayEventBridge.Receiver = this;
            }

            if (_CreateApplePaySession(GlobalGameObject.Name, key, countryCodeString, currencyCodeString, supportedNetworksString, summaryString, null, requiresShipping))
            {
                _PresentApplePayAuthorization();
            }
            else
            {
                var error = new ShopifyError(ShopifyError.ErrorType.NativePaymentProcessingError, "Unable to create an Apple Pay payment request. Please check that your merchant ID is valid.");
                OnFailure(error);
            }
#endif
        }
 public override void Checkout(string checkoutURL, CheckoutSuccessCallback success, CheckoutCancelCallback cancelled, CheckoutFailureCallback failure)
 {
     using (var webCheckoutSession = new AndroidJavaObject(WebCheckoutSessionClassName, GetNativeMessageReceiverName(), checkoutURL)) {
         SetupWebCheckoutMessageReceiver(success, cancelled, failure);
         webCheckoutSession.Call("checkout");
     }
 }
Пример #4
0
 public override void Checkout(string checkoutURL, CheckoutSuccessCallback success, CheckoutCancelCallback cancelled, CheckoutFailureCallback failure)
 {
     SetupWebCheckoutMessageReceiver(success, cancelled, failure);
     Application.OpenURL(checkoutURL);
 }
        public override void Checkout(string checkoutURL, CheckoutSuccessCallback success, CheckoutCancelCallback cancelled, CheckoutFailureCallback failure)
        {
#if !SHOPIFY_MONO_UNIT_TEST
            SetupWebCheckoutMessageReceiver(success, cancelled, failure);
            Application.OpenURL(checkoutURL);
#endif
        }
Пример #6
0
        protected void SetupWebCheckoutMessageReceiver(CheckoutSuccessCallback success, CheckoutCancelCallback cancelled, CheckoutFailureCallback failure)
        {
#if !SHOPIFY_MONO_UNIT_TEST
            if (_messageReceiver == null)
            {
                _messageReceiver = GlobalGameObject.AddComponent <WebCheckoutMessageReceiver>();
            }

            _messageReceiver.Init(Client, Cart.CurrentCheckout, success, cancelled, failure);
#endif
        }
Пример #7
0
 public abstract void Checkout(string checkoutURL, CheckoutSuccessCallback success, CheckoutCancelCallback cancelled, CheckoutFailureCallback failure);
 public override void Checkout(string checkoutURL, CheckoutSuccessCallback success, CheckoutCancelCallback cancelled, CheckoutFailureCallback failure)
 {
     SetupWebCheckoutMessageReceiver(success, cancelled, failure);
     _CheckoutWithWebView(GetNativeMessageReceiverName(), checkoutURL);
 }
Пример #9
0
        /// <summary>
        /// Launches a platform-specific native pay UI for checking out the Cart's contents. Currently supported native pay options
        /// include:
        ///     - iOS: Launches Apple Pay.
        /// </summary>
        /// <exception cref="System.PlatformNotSupportedException">Thrown when invoking this method on an unsupported platform.</exception>
        /// <param name="key">Vendor-specific key for identifying the merchant. For iOS devices this is the merchant ID.</param>
        /// <param name="success">called whenever the checkout process has completed successfully.</param>
        /// <param name="cancelled">called whenever the user cancels out of the native pay flow.</param>
        /// <param name="failure">called whenever an error or failure is encountered during native pay.</param>
        public void CheckoutWithNativePay(string key, CheckoutSuccessCallback success, CheckoutCancelCallback cancelled, CheckoutFailureCallback failure)
        {
            if (NativeCheckout == null)
            {
                throw new PlatformNotSupportedException("Sorry. We haven't implemented native payments for this platform yet.");
            }

            State.CheckoutSave(error => {
                if (error != null)
                {
                    failure(error);
                }
                else
                {
                    GetShopMetadata((metadata, metadataError) => {
                        if (metadataError != null)
                        {
                            failure(metadataError);
                        }
                        else
                        {
                            NativeCheckout.Checkout(key, metadata.Value, success, cancelled, failure);
                        }
                    });
                }
            });
        }
Пример #10
0
        /// <summary>
        /// Launches a platform-specific web view screen with the Cart's web checkout link loaded. This can be used to perform
        /// a cart checkout from within your application instead of being directed to an external web application. Typically this
        /// can be used as a fallback measure in cases where the user's device doesn't support native pay methods.
        /// </summary>
        /// <param name="success">called when the web checkout screen has been dismissed and the checkout was successful.</param>
        /// <param name="cancelled">called when the web checkout screen was dismissed before completing a checkout.</param>
        /// <param name="failure">called when an error was encountered after the web checkout screen has been dismissed.</param>
        public void CheckoutWithWebView(CheckoutSuccessCallback success, CheckoutCancelCallback cancelled, CheckoutFailureCallback failure)
        {
            if (WebCheckout == null)
            {
                throw new PlatformNotSupportedException("Sorry. We haven't implemented web checkout for this platform yet.");
            }

            GetWebCheckoutLink(url => {
                WebCheckout.Checkout(url, success, cancelled, failure);
            }, error => {
                failure(error);
            });
        }