Пример #1
0
    void Check_Can_Craft()
    {
        if (first == true)
        {
            Create_Need_Item();
            first = false;
        }
        int check = 0;

        for (int x = 0; x < itemForCraft_code.Count; x++)
        {
            for (int i = 0; i < check_Item.getitemcode_Length(); i++)
            {
                if (itemForCraft_code[x] == check_Item.getitemcode(i))
                {
                    NeedItem[x].GetComponent <NeedItemSlot>().SetValueHave = check_Item.getitemvalue(i);
                    if (itemForCraft_Value[x] <= check_Item.getitemvalue(i))
                    {
                        check++;
                        break;
                    }
                }
            }
            This_Button.interactable = (check == itemForCraft_code.Count);
        }
    }
Пример #2
0
    public void Remove_Item(string CodeItem, int value) //ใช้งานไอ็เท็ม
    {
        int value_for_check = value;

        for (int x = 0; x < check_item.getitemcode_Length(); x++)
        {
            if (CodeItem == check_item.getitemcode(x) && value <= check_item.getitemvalue(x))
            {
                for (int i = Inven_code_string.Length - 1; i >= 0; i--)
                {
                    if (CodeItem == Inven_code_string[i])
                    {
                        if (Inven_value_int[i] >= value)
                        {
                            Inven_value_int[i] -= value;
                            value = 0;
                            if (Inven_value_int[i] == 0)
                            {
                                Inven_code_string[i] = check_item.getitemcode(0);
                            }
                            Inven_slot[i].GetComponent <InvenSlot>().LoadItem();
                        }
                        else if (Inven_value_int[i] < value && Inven_value_int[i] > 0)
                        {
                            value -= Inven_value_int[i];
                            Inven_value_int[i]   = 0;
                            Inven_code_string[i] = check_item.getitemcode(0);
                            Inven_slot[i].GetComponent <InvenSlot>().LoadItem();
                        }
                    }
                    if (value <= 0)
                    {
                        break;
                    }
                }
                Count_Item(CodeItem, -value_for_check, false);
            }
            if (value <= 0)
            {
                break;
            }
        }
        LinkHotKey();
    }