Пример #1
0
 public void OnCheckRoundEnd(CheckRoundEndEvent ev)
 {
     if (!isQueue)
     {
         return;
     }
     alives.ForEach(x => {
         if (x.Player.TeamRole.Role == Smod2.API.RoleType.UNASSIGNED || x.Player.TeamRole.Role == Smod2.API.RoleType.SPECTATOR)
         {
             x.EndTasks();
         }
     });
     if (!alives.Exists(x => x.Rola == Klasy.ZDRAJCA))
     {
         alives.ForEach(x => x.EndTasks());
         ev.Server.Map.Broadcast(5, Translation["i_won"], false);
         ev.Status = ROUND_END_STATUS.OTHER_VICTORY;
     }
     else if (!alives.Exists(x => x.Rola == Klasy.NIEWINNY))
     {
         alives.ForEach(x => x.EndTasks());
         ev.Server.Map.Broadcast(5, Translation["t_won"], false);
         ev.Status = ROUND_END_STATUS.OTHER_VICTORY;
     }
     else
     {
         ev.Status = ROUND_END_STATUS.ON_GOING;
     }
 }
Пример #2
0
        public void OnCheckRoundEnd(CheckRoundEndEvent ev)
        {
            if (GamemodeManager.GamemodeManager.CurrentMode == plugin)
            {
                bool scpalive   = false;
                bool humanalive = false;

                foreach (Player player in ev.Server.GetPlayers())
                {
                    if (scp_list.Contains(player.PlayerId) || player.TeamRole.Team == Team.SCP)
                    {
                        scpalive = true;
                    }
                    else if (player.TeamRole.Team != Team.SPECTATOR)
                    {
                        humanalive = true;
                    }
                }

                if (scpalive && !humanalive)
                {
                    ev.Status = ROUND_END_STATUS.SCP_VICTORY;
                }
                //Added this so when 2 D-bois escape, they instantly win. -Nico

                else if (!scpalive && humanalive || AmountOfPlayersEscaped == 2)
                {
                    ev.Status = ROUND_END_STATUS.MTF_VICTORY;
                }
                else
                {
                    ev.Status = ROUND_END_STATUS.ON_GOING;
                }
            }
        }
 public void OnCheckRoundEnd(CheckRoundEndEvent ev)
 {
     if (AdminToolbox.lockRound)
     {
         ev.Status = ROUND_END_STATUS.ON_GOING;
     }
 }
Пример #4
0
 void IEventHandlerCheckRoundEnd.OnCheckRoundEnd(CheckRoundEndEvent ev)
 {
     send(ev, new IdMapping()
          .appendId(Lib.ROUND_ID, ev.Round)
          .appendId(Lib.ROUND_STATS_ID, ev.Round.Stats)
          );
 }
Пример #5
0
        public void OnCheckRoundEnd(CheckRoundEndEvent ev)
        {
            bool MTFAlive        = (SerpentsHand.CountRoles(Team.NINETAILFOX) > 0) ? true : false;
            bool CiAlive         = (SerpentsHand.CountRoles(Team.CHAOS_INSURGENCY) > 0) ? true : false;
            bool ScpAlive        = (SerpentsHand.CountRoles(Team.SCP) > 0) ? true : false;
            bool DClassAlive     = (SerpentsHand.CountRoles(Team.CLASSD) > 0) ? true : false;
            bool ScientistsAlive = (SerpentsHand.CountRoles(Team.SCIENTISTS) > 0) ? true : false;
            bool SHAlive         = (SerpentsHand.shPlayers.Count > 0) ? true : false;

            if (MTFAlive && (CiAlive || ScpAlive || DClassAlive || SHAlive))
            {
                ev.Status = ROUND_END_STATUS.ON_GOING;
            }
            else if (CiAlive && (MTFAlive || (DClassAlive && ScpAlive) || ScientistsAlive || SHAlive || DClassAlive))
            {
                ev.Status = ROUND_END_STATUS.ON_GOING;
            }
            else if (ScpAlive && (MTFAlive || DClassAlive || ScientistsAlive))
            {
                ev.Status = ROUND_END_STATUS.ON_GOING;
            }
            else if (SHAlive && ScpAlive && !MTFAlive && !CiAlive && !DClassAlive && !ScientistsAlive)
            {
                ev.Status = ROUND_END_STATUS.SCP_VICTORY;
            }
            else if (CiAlive && ScpAlive && !plugin.GetConfigBool("sh_ci_win_with_scp"))
            {
                ev.Status = ROUND_END_STATUS.ON_GOING;
            }
        }
Пример #6
0
        public void OnCheckRoundEnd(CheckRoundEndEvent ev)
        {
            bool MTFAlive        = CupGod.CountRoles(Smod2.API.Team.NINETAILFOX) > 0;
            bool CiAlive         = CupGod.CountRoles(Smod2.API.Team.CHAOS_INSURGENCY) > 0;
            bool ScpAlive        = CupGod.CountRoles(Smod2.API.Team.SCP) > 0;
            bool DClassAlive     = CupGod.CountRoles(Smod2.API.Team.CLASSD) > 0;
            bool ScientistsAlive = CupGod.CountRoles(Smod2.API.Team.SCIENTIST) > 0;
            int  CupGodCount     = CupGod.CupGods;
            bool CGAlive         = CupGodCount > 0;

            if (MTFAlive && (CiAlive || ScpAlive || DClassAlive || CGAlive))
            {
                ev.Status = ROUND_END_STATUS.ON_GOING;
            }
            else if (CiAlive && (MTFAlive || (DClassAlive && ScpAlive) || ScientistsAlive || CGAlive))
            {
                ev.Status = ROUND_END_STATUS.ON_GOING;
            }
            else if (ScpAlive && (MTFAlive || DClassAlive || ScientistsAlive))
            {
                ev.Status = ROUND_END_STATUS.ON_GOING;
            }
            else if (CGAlive && ScpAlive && !MTFAlive && !CiAlive && !DClassAlive && !ScientistsAlive)
            {
                ev.Status = ROUND_END_STATUS.SCP_VICTORY;
            }
            else if (CiAlive && ScpAlive)
            {
                ev.Status = ROUND_END_STATUS.SCP_CI_VICTORY;
            }
        }
Пример #7
0
 public void OnCheckRoundEnd(CheckRoundEndEvent ev)
 {
     if (isDecon && isEnabled)
     {
         ev.Status = ROUND_END_STATUS.NO_VICTORY;
     }
 }
Пример #8
0
        public void OnCheckRoundEnd(ref CheckRoundEndEvent ev)
        {
            int awa = 0;
            int qwq = 0;

            if (zhunbeiyes == true)
            {
                ev.ForceEnd = false;
            }
            else
            {
                foreach (ReferenceHub referenceHub in Player.GetHubs())
                {
                    if (referenceHub.GetRole() == RoleType.ChaosInsurgency)
                    {
                        awa++;
                    }
                    if (referenceHub.GetRole() == RoleType.NtfLieutenant)
                    {
                        qwq++;
                    }
                }
                if (awa == 0)
                {
                    ev.ForceEnd = true;
                }
                if (qwq == 0)
                {
                    ev.ForceEnd = true;
                }
            }
        }
Пример #9
0
        public void OnCheckRoundEnd(CheckRoundEndEvent ev)
        {
            if (GamemodeManager.GamemodeManager.CurrentMode == plugin)
            {
                bool scpalive   = false;
                bool humanalive = false;

                foreach (Player player in ev.Server.GetPlayers())
                {
                    if (scp_list.Contains(player.PlayerId))
                    {
                        scpalive = true;
                    }
                    else if (player.TeamRole.Team != Team.SPECTATOR)
                    {
                        humanalive = true;
                    }
                }

                if (scpalive && !humanalive)
                {
                    ev.Status = ROUND_END_STATUS.SCP_VICTORY;
                }
                else if (!scpalive && humanalive)
                {
                    ev.Status = ROUND_END_STATUS.MTF_VICTORY;
                }
                else
                {
                    ev.Status = ROUND_END_STATUS.ON_GOING;
                }
            }
        }
Пример #10
0
        public void OnCheckRoundEnd(CheckRoundEndEvent ev)
        {
            /// <summary>
            ///  This event handler will call everytime the game checks for a round end
            /// </summary>

            //Protip, don't turn this on.
            plugin.SendMessage(Config.GetArray("channels.oncheckroundend"), "round.oncheckroundend");
        }
Пример #11
0
        public void OnCheckRoundEnd(CheckRoundEndEvent ev)
        {
            if (ev.Server.NumPlayers <= 2)
            {
                ev.Status = ROUND_END_STATUS.ON_GOING;
            }

            plugin.luaHookCall.Function.Call("OnCheckRoundEnd", ev.Server, ev.Round, ev.Status);
        }
Пример #12
0
        public void OnCheckRoundEnd(CheckRoundEndEvent ev)
        {
            Pasivaa.Clear();
            level = 0;



            elevatoss = false;
        }
Пример #13
0
        public void OnCheckRoundEnd(CheckRoundEndEvent ev)
        {
            /// <summary>
            ///  This event handler will call everytime the game checks for a round end
            /// </summary>

            //Protip, don't turn this on.
            plugin.SendMessageAsync(plugin.GetConfigString("discord_channel_oncheckroundend"), plugin.MultiLanguage(14));
        }
Пример #14
0
 public void OnCheckRoundEnd(CheckRoundEndEvent ev)
 {
     if ((ev.Server.NumPlayers < 4) && (scientistdead == true))
     {
         ev.Status = ROUND_END_STATUS.SCP_VICTORY;
     }
     else
     {
         ev.Status = ROUND_END_STATUS.MTF_VICTORY;
     }
 }
Пример #15
0
 public void OnCheckRoundEnd(CheckRoundEndEvent ev)
 {
     if (ev.Status != RoundEndStatus.ON_GOING)
     {
         if (!AdminToolbox.roundStatsRecorded && ev.Round.Duration >= 3)
         {
             AdminToolbox.roundStatsRecorded = true;
             Roundstat.AddPoint(ev.Status);
         }
     }
 }
Пример #16
0
 public void OnCheckRoundEnd(CheckRoundEndEvent ev)
 {
     //por si se transforma en un role y es el ultimo scp que no termine la ronda
     foreach (KeyValuePair <string, bool> pair in Habilidad)
     {
         if (Habilidad[pair.Key] == false)
         {
             ev.Status = ROUND_END_STATUS.ON_GOING;
         }
     }
 }
Пример #17
0
 public void OnCheckRoundEnd(CheckRoundEndEvent ev)
 {
     if (Scientists > Dboys)
     {
         ev.Status = ROUND_END_STATUS.MTF_VICTORY;
     }
     if (Dboys > Scientists)
     {
         ev.Status = ROUND_END_STATUS.CI_VICTORY;
     }
 }
Пример #18
0
 public void OnCheckRoundEnd(CheckRoundEndEvent ev)
 {
     if (!isQueue)
     {
         RoundStatus = EventRoundStatus.INACTIVE;
     }
     if (RoundStatus != EventRoundStatus.INACTIVE)
     {
         ev.Status = (ROUND_END_STATUS)RoundStatus;
         innocent_data.Clear();
     }
 }
Пример #19
0
        public static void InvokeCheckRoundEnd(ref bool forceEnd, ref bool allow, ref RoundSummary.LeadingTeam team,
                                               ref bool teamChanged)
        {
            var ev = new CheckRoundEndEvent
            {
                Allow       = allow,
                ForceEnd    = forceEnd,
                LeadingTeam = team
            };

            CheckRoundEndEvent?.Invoke(ev);

            teamChanged = team != ev.LeadingTeam;
            team        = ev.LeadingTeam;
            allow       = ev.Allow;
            forceEnd    = ev.ForceEnd;
        }
Пример #20
0
        public void OnCheckRoundEnd(CheckRoundEndEvent ev)
        {
            if (plugin.activated)
            {
                bool classDAlive = false;
                bool mtfAlive    = false;
                foreach (var player in ev.Server.GetPlayers())
                {
                    if (player.TeamRole.Team == Team.SPECTATOR)
                    {
                        continue;
                    }

                    if (player.TeamRole.Team == Team.NINETAILFOX)
                    {
                        mtfAlive = true;
                    }

                    if (player.TeamRole.Team == Team.CLASSD || player.TeamRole.Team == Team.CHAOS_INSURGENCY)
                    {
                        classDAlive = true;
                    }
                }

                plugin.Debug("Class-D Alive: " + classDAlive);
                plugin.Debug("MTF Alive: " + mtfAlive);

                if (!classDAlive && !mtfAlive)
                {
                    ev.Status = ROUND_END_STATUS.NO_VICTORY; // stalemate
                }
                else if (classDAlive && !mtfAlive)
                {
                    ev.Status = ROUND_END_STATUS.CI_VICTORY; // class-d
                }
                else if (!classDAlive && mtfAlive)
                {
                    ev.Status = ROUND_END_STATUS.MTF_VICTORY; // mtf
                }
                else
                {
                    ev.Status = ROUND_END_STATUS.ON_GOING; // still going
                }
            }
        }
Пример #21
0
 public void OnCheckRoundEnd(CheckRoundEndEvent ev)
 {
     ///quien gana//
     if ((chaos != 100) || (ntf != 100))
     {
         ev.Status = Smod2.API.ROUND_END_STATUS.ON_GOING;
     }
     if (chaos == 100)
     {
         ev.Status = Smod2.API.ROUND_END_STATUS.CI_VICTORY; ntf = 0;
         Smod2.PluginManager.Manager.Server.Map.Broadcast(10, "Mejor jugador" + Puntuacion.Keys.Max() + "con <color=#C50000>" + Puntuacion.Values.Max() + "</color> puntos.", false);
     }
     if (ntf == 100)
     {
         ev.Status = Smod2.API.ROUND_END_STATUS.MTF_VICTORY; chaos = 0;
         Smod2.PluginManager.Manager.Server.Map.Broadcast(10, "Mejor jugador" + Puntuacion.Keys.Max() + "con <color=#C50000>" + Puntuacion.Values.Max() + "</color> puntos.", false);
     }
 }
Пример #22
0
 public void OnCheckRoundEnd(CheckRoundEndEvent ev)
 {
     if (this.scp079id != -1)
     {
         num = 0;
         int num2 = 0;
         int num3 = 0;
         int num4 = 0;
         int num5 = 0;
         foreach (Player player in this.plugin.PluginManager.Server.GetPlayers(""))
         {
             if (player.TeamRole.Team == Smod2.API.Team.SCP)
             {
                 num++;
             }
             if (player.TeamRole.Team == Smod2.API.Team.CHAOS_INSURGENCY)
             {
                 num2++;
             }
             if (player.TeamRole.Team == Smod2.API.Team.SCIENTIST)
             {
                 num3++;
             }
             if (player.TeamRole.Team == Smod2.API.Team.CLASSD)
             {
                 num4++;
             }
             if (player.TeamRole.Team == Smod2.API.Team.NINETAILFOX)
             {
                 num5++;
             }
         }
         if ((num2 == 0) && (num4 == 0) && (num == 1))
         {
             ev.Status = ROUND_END_STATUS.MTF_VICTORY;
             this.plugin.PluginManager.Server.Round.EndRound();
         }
         else if ((num3 == 0) && (num5 == 0) && (num == 1) && (num2 == 0))
         {
             ev.Status = ROUND_END_STATUS.CI_VICTORY;
             this.plugin.PluginManager.Server.Round.EndRound();
         }
     }
 }
Пример #23
0
        public void OnCheckRoundEnd(CheckRoundEndEvent ev)
        {
            if (plugin.Active)
            {
                if (!roundStarted)
                {
                    ev.Status = ROUND_END_STATUS.ON_GOING;
                }
                else
                {
                    Smod2.API.Team[] players = PlayerManager.singleton.players.Select(x =>
                    {
                        CharacterClassManager ccm = x.GetComponent <CharacterClassManager>();
                        return((Smod2.API.Team)ccm.klasy[ccm.curClass].team);
                    }).ToArray();

                    bool mtf       = players.Count(x => x == Smod2.API.Team.NINETAILFOX) > 0;
                    bool scp       = players.Count(x => x == Smod2.API.Team.SCP) - fcs.Count > 0;
                    bool scientist = players.Count(x => x == Smod2.API.Team.SCIENTIST) > 0;

                    if (scientist)
                    {
                        if (!scp)
                        {
                            ev.Status = ROUND_END_STATUS.MTF_VICTORY;
                        }
                    }
                    else
                    {
                        if (mtf)
                        {
                            if (!scp)
                            {
                                ev.Status = ROUND_END_STATUS.MTF_VICTORY;
                            }
                        }
                        else
                        {
                            ev.Status = ROUND_END_STATUS.SCP_VICTORY;
                        }
                    }
                }
            }
        }
Пример #24
0
        public void OnCheckRoundEnd(CheckRoundEndEvent ev)
        {
            if (!isEnabled)
            {
                return;
            }

            List <Smod2.API.Team> pList = ev.Server.GetPlayers().Select(x => x.TeamRole.Team).ToList();

            pList.Remove(pList.FirstOrDefault(x => x == scpPlayer?.TeamRole.Team));

            // If everyone but SCPs and 035 or just 035 is alive, end the round
            if ((!pList.Contains(Smod2.API.Team.CHAOS_INSURGENCY) &&
                 !pList.Contains(Smod2.API.Team.CLASSD) &&
                 !pList.Contains(Smod2.API.Team.NINETAILFOX) &&
                 !pList.Contains(Smod2.API.Team.SCIENTIST) &&
                 ((pList.Contains(Smod2.API.Team.SCP) &&
                   scpPlayer != null) ||
                  !pList.Contains(Smod2.API.Team.SCP) &&
                  scpPlayer != null)) ||
                (winWithTutorials &&
                 !pList.Contains(Smod2.API.Team.CHAOS_INSURGENCY) &&
                 !pList.Contains(Smod2.API.Team.CLASSD) &&
                 !pList.Contains(Smod2.API.Team.NINETAILFOX) &&
                 !pList.Contains(Smod2.API.Team.SCIENTIST) &&
                 pList.Contains(Smod2.API.Team.TUTORIAL) &&
                 scpPlayer != null))
            {
                if (changeToZombie)
                {
                    scpPlayer.ChangeRole(Role.SCP_049_2, true, false);
                }
                else
                {
                    ev.Status = ROUND_END_STATUS.SCP_VICTORY;
                }
            }
            // If 035 is the only scp alive keep the round going
            else if (scpPlayer != null && !pList.Contains(Smod2.API.Team.SCP))
            {
                ev.Status = ROUND_END_STATUS.ON_GOING;
            }
        }
Пример #25
0
        public void OnCheckRoundEnd(CheckRoundEndEvent ev)
        {
            if (Status.gamemodeRoundActive)
            {
                bool scpAlive   = false;
                bool humanAlive = false;
                foreach (Player player in ev.Server.GetPlayers())
                {
                    if (player.TeamRole.Team == SMTeam.SCP)
                    {
                        scpAlive = true;
                    }
                    if (player.TeamRole.Team == SMTeam.CLASSD)
                    {
                        humanAlive = true;
                    }
                }

                if (scpAlive && humanAlive)
                {
                    ev.Status = ROUND_END_STATUS.ON_GOING;
                    return;
                }
                else if (scpAlive && humanAlive == false && ev.Round.Stats.ClassDEscaped < 1)
                {
                    ev.Status = ROUND_END_STATUS.SCP_VICTORY; ev.Round.EndRound();
                    return;
                }
                else if (scpAlive == false && humanAlive)
                {
                    int dclassalive = ev.Server.GetPlayers().Where(p => p.TeamRole.Role == Role.CLASSD).Count();
                    ev.Round.Stats.ClassDEscaped += dclassalive;
                    ev.Status = ROUND_END_STATUS.OTHER_VICTORY; ev.Round.EndRound();
                    return;
                }



                ev.Status = ROUND_END_STATUS.ON_GOING;
                return;
            }
        }
Пример #26
0
 public void OnCheckRoundEnd(CheckRoundEndEvent ev)
 {
     if (en)
     {
         List <string> human = new List <string>();
         List <string> scp   = new List <string>();
         List <string> s035  = new List <string>();
         foreach (Player p in plugin.pluginManager.Server.GetPlayers())
         {
             if (p.TeamRole.Team == Smod2.API.Team.SCP)
             {
                 scp.Add(p.SteamId);
             }
             if (!scp035.Contains(p.SteamId))
             {
                 if (p.TeamRole.Team == Smod2.API.Team.CHAOS_INSURGENCY || p.TeamRole.Team == Smod2.API.Team.NINETAILFOX || p.TeamRole.Team == Smod2.API.Team.CLASSD || p.TeamRole.Team == Smod2.API.Team.SCIENTIST)
                 {
                     human.Add(p.SteamId);
                 }
             }
             if (scp035.Contains(p.SteamId))
             {
                 s035.Add(p.SteamId);
             }
         }
         if (scp.Count > 0 && human.Count == 0 && s035.Count > 0)
         {
             ev.Status = ROUND_END_STATUS.SCP_VICTORY;
         }
         if (s035.Count > 0 && human.Count > 0 && scp.Count == 0)
         {
             ev.Status = ROUND_END_STATUS.ON_GOING;
         }
         if (scp.Count == 0 && human.Count == 0 && s035.Count > 0)
         {
             ev.Status = ROUND_END_STATUS.SCP_VICTORY;
         }
         human.Clear();
         scp.Clear();
         s035.Clear();
     }
 }
Пример #27
0
 public void OnCheckRoundEnd(CheckRoundEndEvent ev)
 {
     if (!isQueue || boss == null)
     {
         return;
     }
     if (ev.Status == ROUND_END_STATUS.ON_GOING)
     {
         ev.Server.Map.ClearBroadcasts();
         ev.Server.Map.Broadcast(2, boss.player.Name + " become " + boss.role.ToString() + " | Boss HP: " + boss.player.GetHealth(), false);
     }
     else
     {
         if (boss.player.TeamRole.Role != Smod2.API.RoleType.CHAOS_INSURGENCY)
         {
             boss.EndTask();
             boss = null;
         }
     }
 }
Пример #28
0
        public void OnCheckRoundEnd(CheckRoundEndEvent ev)
        {
            if (refreshPlayers)
            {
                refreshPlayers = false;

                string[] curPlayers = PlayerManager.singleton.players
                                      .Select(x => x.GetComponent <CharacterClassManager>().SteamId).ToArray();
                SHPlugin.shPlayers.RemoveAll(x => !curPlayers.Contains(x));
            }

            bool MTFAlive        = SHPlugin.CountRoles(Smod2.API.Team.NINETAILFOX) > 0;
            bool CiAlive         = SHPlugin.CountRoles(Smod2.API.Team.CHAOS_INSURGENCY) > 0;
            bool ScpAlive        = SHPlugin.CountRoles(Smod2.API.Team.SCP) > 0;
            bool DClassAlive     = SHPlugin.CountRoles(Smod2.API.Team.CLASSD) > 0;
            bool ScientistsAlive = SHPlugin.CountRoles(Smod2.API.Team.SCIENTIST) > 0;
            bool SHAlive         = SHPlugin.shPlayers.Count > 0;

            if (MTFAlive && (CiAlive || ScpAlive || DClassAlive || SHAlive))
            {
                ev.Status = ROUND_END_STATUS.ON_GOING;
            }
            else if (CiAlive && (MTFAlive || (DClassAlive && ScpAlive) || ScientistsAlive || SHAlive))
            {
                ev.Status = ROUND_END_STATUS.ON_GOING;
            }
            else if (ScpAlive && (MTFAlive || DClassAlive || ScientistsAlive))
            {
                ev.Status = ROUND_END_STATUS.ON_GOING;
            }
            else if (SHAlive && ScpAlive && !MTFAlive && !CiAlive && !DClassAlive && !ScientistsAlive)
            {
                ev.Status = ROUND_END_STATUS.SCP_VICTORY;
            }
            else if (CiAlive && ScpAlive && !SHPlugin.ciWinWithSCP)
            {
                ev.Status = ROUND_END_STATUS.ON_GOING;
            }
        }
Пример #29
0
 public void OnCheckRoundEnd(CheckRoundEndEvent ev)
 {
     if (boss == null)
     {
         return;
     }
     if (ev.Status == ROUND_END_STATUS.ON_GOING)
     {
         ev.Server.Map.ClearBroadcasts();
         string message = Translation("hale_spawn");
         message = message.Replace("%nick%", boss.player.Name);
         message = message.Replace("%class%", boss.role.ToString());
         message = message.Replace("%hp%", Math.Round(boss.player.HP).ToString());
         ev.Server.Map.Broadcast(2, message, false);
     }
     else
     {
         if (boss.player.TeamRole.Role != Smod2.API.RoleType.CHAOS_INSURGENCY)
         {
             boss.EndTask();
             boss = null;
         }
     }
 }
 /// <summary>
 ///  This event handler will call everytime the game checks for a round end
 /// </summary>
 public void OnCheckRoundEnd(CheckRoundEndEvent ev)
 {
     //Protip, don't turn this on.
     this.plugin.SendMessage(Config.GetArray("channels.oncheckroundend"), "round.oncheckroundend");
 }