public static Texture GetPriorityTexture(CommentPriority priority) { switch (priority) { case CommentPriority.High: return(CheckResult.GetIcon(CheckResult.Result.Failed)); case CommentPriority.Medium: return(CheckResult.GetIcon(CheckResult.Result.Warning)); default: case CommentPriority.Low: return(CheckResult.GetIcon(CheckResult.Result.Notice)); } }