static void ShowResult() { CheckConfig window = (CheckConfig)EditorWindow.GetWindow(typeof(CheckConfig)); window.position = new Rect((Screen.currentResolution.width - windowWidth) / 2, (Screen.currentResolution.height - windowHeight) / 2, windowWidth, windowHeight); string title = check.result.platform + "配置检查"; try { if (MsdkUtil.isUnityEarlierThan("5.1")) { PropertyInfo info = window.GetType().GetProperty("title"); info.SetValue(window, title, null); } else { PropertyInfo info = window.GetType().GetProperty("titleContent"); info.SetValue(window, new GUIContent(title), null); } } catch (Exception e) { Debug.LogException(e); } window.Show(); }