private void HideCheatMenu() { tab = CheatTab.Closed; // unblock UI input.enabled = true; }
private void ShowCheatMenu() { tab = CheatTab.Other; // block UI input.enabled = false; }
private void DrawCheatMenuActive() { GUILayout.BeginHorizontal(); if (GUILayout.Button(" [ HIDE CONSOLE ] ")) { HideCheatMenu(); } if (GUILayout.Button(" = Levels = ")) { tab = CheatTab.Levels; } //if (GUILayout.Button(" = Islands = ")) //{ // tab = CheatTab.Islands; //} GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (GUILayout.Button(" = PlayerPrefs = ")) { tab = CheatTab.Other; } if (GUILayout.Button(" = FTUE = ")) { tab = CheatTab.Ftue; } GUILayout.EndHorizontal(); //GUILayout.BeginHorizontal(); //if (GUILayout.Button(" = Analytics Info = ")) //{ // tab = CheatTab.Analytics; //} //if (GUILayout.Button(" = Analytics Events = ")) //{ // tab = CheatTab.Events; //} //GUILayout.EndHorizontal(); //GUILayout.BeginHorizontal(); //if (GUILayout.Button(" = vSync and Framerate settings = ")) //{ // tab = CheatTab.Framerate; //} //GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (GUILayout.Button(" = Ads Console = ")) { tab = CheatTab.Ads; } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (GUILayout.Button(" = HAPTICS = ")) { tab = CheatTab.Haptics; } GUILayout.EndHorizontal(); }