protected override void Awake()
    {
        Log.LoadingScreen.Print("Gameplay.Awake()", new object[0]);
        base.Awake();
        s_instance = this;
        GameState state = GameState.Initialize();

        if (this.ShouldHandleDisconnect())
        {
            Log.LoadingScreen.Print(LogLevel.Warning, "Gameplay.Awake() - DISCONNECTED", new object[0]);
            this.HandleDisconnect();
        }
        else
        {
            Network.Get().SetGameServerDisconnectEventListener(new Network.GameServerDisconnectEvent(this.OnDisconnect));
            CheatMgr.Get().RegisterCheatHandler("saveme", new CheatMgr.ProcessCheatCallback(this.OnProcessCheat_saveme), null, null, null);
            state.RegisterCreateGameListener(new GameState.CreateGameCallback(this.OnCreateGame));
            AssetLoader.Get().LoadGameObject("InputManager", new AssetLoader.GameObjectCallback(this.OnInputManagerLoaded), null, false);
            AssetLoader.Get().LoadGameObject("MulliganManager", new AssetLoader.GameObjectCallback(this.OnMulliganManagerLoaded), null, false);
            AssetLoader.Get().LoadGameObject("ThinkEmoteController", true, false);
            AssetLoader.Get().LoadActor("Card_Hidden", new AssetLoader.GameObjectCallback(this.OnCardDrawStandinLoaded), null, false);
            AssetLoader.Get().LoadGameObject("TurnStartManager", new AssetLoader.GameObjectCallback(this.OnTurnStartManagerLoaded), null, false);
            AssetLoader.Get().LoadGameObject("TargetReticleManager", new AssetLoader.GameObjectCallback(this.OnTargetReticleManagerLoaded), null, false);
            AssetLoader.Get().LoadGameObject("GameplayErrorManager", new AssetLoader.GameObjectCallback(this.OnGameplayErrorManagerLoaded), null, false);
            AssetLoader.Get().LoadGameObject("RemoteActionHandler", new AssetLoader.GameObjectCallback(this.OnRemoteActionHandlerLoaded), null, false);
            AssetLoader.Get().LoadGameObject("ChoiceCardMgr", new AssetLoader.GameObjectCallback(this.OnChoiceCardMgrLoaded), null, false);
            LoadingScreen.Get().RegisterFinishedTransitionListener(new LoadingScreen.FinishedTransitionCallback(this.OnTransitionFinished));
            this.m_boardProgress = -1f;
            this.ProcessGameSetupPacket();
        }
    }
Пример #2
0
    protected override void Awake()
    {
        base.Awake();
        s_instance                   = this;
        this.m_CurrentSubScene       = null;
        this.m_TransitionOutSubScene = null;
        AdventureConfig config = AdventureConfig.Get();

        config.OnAdventureSceneAwake();
        config.AddSubSceneChangeListener(new AdventureConfig.SubSceneChange(this.OnSubSceneChange));
        config.AddSelectedModeChangeListener(new AdventureConfig.SelectedModeChange(this.OnSelectedModeChanged));
        config.AddAdventureModeChangeListener(new AdventureConfig.AdventureModeChange(this.OnAdventureModeChanged));
        this.m_StartupAssetLoads++;
        bool @bool = Options.Get().GetBool(Option.HAS_SEEN_NAXX);

        if (!@bool)
        {
            this.m_StartupAssetLoads++;
        }
        this.LoadSubScene(config.GetCurrentSubScene(), new AssetLoader.GameObjectCallback(this.OnFirstSubSceneLoaded));
        if (!@bool)
        {
            SoundManager.Get().Load("VO_KT_INTRO_39");
            AssetLoader.Get().LoadGameObject("KT_Quote", new AssetLoader.GameObjectCallback(this.OnKTQuoteLoaded), null, false);
        }
        Options.Get().SetBool(Option.BUNDLE_JUST_PURCHASE_IN_HUB, false);
        if (ApplicationMgr.IsInternal())
        {
            CheatMgr.Get().RegisterCheatHandler("advdev", new CheatMgr.ProcessCheatCallback(this.OnDevCheat), null, null, null);
        }
        this.InitializeAllDefs();
    }
    protected void OnDestroy()
    {
        CheatMgr mgr = CheatMgr.Get();

        if (mgr != null)
        {
            mgr.UnregisterCheatHandler("wireframe", new CheatMgr.ProcessCheatCallback(this.OnProcessCheat_RenderWireframe));
        }
    }
Пример #4
0
 private void OnDestroy()
 {
     NetCache.Get().UnregisterNetCacheHandler(new NetCache.NetCacheCallback(this.OnNetCacheReady));
     if (CheatMgr.Get() != null)
     {
         CheatMgr.Get().UnregisterCheatHandler("replaymissions", new CheatMgr.ProcessCheatCallback(this.OnProcessCheat_replaymissions));
         CheatMgr.Get().UnregisterCheatHandler("replaymission", new CheatMgr.ProcessCheatCallback(this.OnProcessCheat_replaymissions));
     }
     s_instance = null;
 }
Пример #5
0
 private void Awake()
 {
     s_instance = this;
     this.m_practicePickerTray = ((GameObject)GameUtils.Instantiate((GameObject)this.m_practicePickerTrayPrefab, this.m_practicePickerTrayContainer, false)).GetComponent <PracticePickerTrayDisplay>();
     if (UniversalInputManager.UsePhoneUI != null)
     {
         SceneUtils.SetLayer(this.m_practicePickerTray, GameLayer.IgnoreFullScreenEffects);
     }
     AssetLoader.Get().LoadActor((UniversalInputManager.UsePhoneUI == null) ? "DeckPickerTray" : "DeckPickerTray_phone", delegate(string name, GameObject go, object data) {
         if (go == null)
         {
             Debug.LogError("Unable to load DeckPickerTray.");
         }
         else
         {
             this.m_deckPickerTray = go.GetComponent <DeckPickerTrayDisplay>();
             if (this.m_deckPickerTray == null)
             {
                 Debug.LogError("DeckPickerTrayDisplay component not found in DeckPickerTray object.");
             }
             else
             {
                 if (this.m_deckPickerTrayContainer != null)
                 {
                     GameUtils.SetParent(this.m_deckPickerTray, this.m_deckPickerTrayContainer, false);
                 }
                 AdventureSubScene component = base.GetComponent <AdventureSubScene>();
                 if (component != null)
                 {
                     this.m_practicePickerTray.AddTrayLoadedListener(delegate {
                         this.OnTrayPartLoaded();
                         this.m_practicePickerTray.gameObject.SetActive(false);
                     });
                     this.m_deckPickerTray.AddDeckTrayLoadedListener(new DeckPickerTrayDisplay.DeckTrayLoaded(this.OnTrayPartLoaded));
                     if (this.m_practicePickerTray.IsLoaded() && this.m_deckPickerTray.IsLoaded())
                     {
                         component.SetIsLoaded(true);
                     }
                 }
                 this.InitializeTrays();
                 CheatMgr.Get().RegisterCheatHandler("replaymissions", new CheatMgr.ProcessCheatCallback(this.OnProcessCheat_replaymissions), null, null, null);
                 CheatMgr.Get().RegisterCheatHandler("replaymission", new CheatMgr.ProcessCheatCallback(this.OnProcessCheat_replaymissions), null, null, null);
                 NetCache.Get().RegisterScreenPractice(new NetCache.NetCacheCallback(this.OnNetCacheReady));
             }
         }
     }, null, false);
 }
 private void UpdateInput()
 {
     if (!this.UpdateTextInput())
     {
         InputManager manager = InputManager.Get();
         if ((manager == null) || !manager.HandleKeyboardInput())
         {
             CheatMgr mgr = CheatMgr.Get();
             if ((mgr == null) || !mgr.HandleKeyboardInput())
             {
                 Cheats cheats = Cheats.Get();
                 if ((cheats == null) || !cheats.HandleKeyboardInput())
                 {
                     DialogManager manager2 = DialogManager.Get();
                     if ((manager2 == null) || !manager2.HandleKeyboardInput())
                     {
                         CollectionInputMgr mgr2 = CollectionInputMgr.Get();
                         if ((mgr2 == null) || !mgr2.HandleKeyboardInput())
                         {
                             DraftInputManager manager3 = DraftInputManager.Get();
                             if ((manager3 == null) || !manager3.HandleKeyboardInput())
                             {
                                 PackOpening opening = PackOpening.Get();
                                 if ((opening == null) || !opening.HandleKeyboardInput())
                                 {
                                     if (SceneMgr.Get() != null)
                                     {
                                         Scene scene = SceneMgr.Get().GetScene();
                                         if ((scene != null) && scene.HandleKeyboardInput())
                                         {
                                             return;
                                         }
                                     }
                                     BaseUI eui = BaseUI.Get();
                                     if ((eui != null) && eui.HandleKeyboardInput())
                                     {
                                     }
                                 }
                             }
                         }
                     }
                 }
             }
         }
     }
 }
Пример #7
0
        public void startWatch()
        {
            // init
            loader = new Loader();

            // If a plugin is modified, reload it
            FileSystemWatcher fsw = new FileSystemWatcher(pluginDirectory, "*.dll");

            fsw.NotifyFilter        = NotifyFilters.LastWrite;
            fsw.Changed            += new FileSystemEventHandler(onChange_raw);
            fsw.Created            += new FileSystemEventHandler(onChange_raw);
            fsw.EnableRaisingEvents = true;
            Log.debug("Watching filesystem for plugin changes in: " + pluginDirectory);

            // If the user requests a plugin be run, reload it
            CheatMgr.Get().RegisterCheatHandler("run", new CheatMgr.ProcessCheatCallback(this.RunCommand));

            // For testing
            CheatMgr.Get().RegisterCheatHandler("echo", new CheatMgr.ProcessCheatCallback(this.EchoCommand));
        }
Пример #8
0
 public void Awake()
 {
     CheatMgr.s_instance = this;
     this.m_cheatHistory = new List<string>();
     Cheats.Initialize();
 }
Пример #9
0
 private void UnregisterCheatHandler_(string func, CheatMgr.ProcessCheatCallback callback)
 {
     List<CheatMgr.ProcessCheatCallback> list;
     if (!this.m_funcMap.TryGetValue(func, out list))
       return;
     list.Remove(callback);
 }
Пример #10
0
 private void RegisterCheatHandler_(string func, CheatMgr.ProcessCheatCallback callback)
 {
     if (string.IsNullOrEmpty(func.Trim()))
     {
       Debug.LogError((object) "CheatMgr.RegisterCheatHandler() - FAILED to register a null, empty, or all-whitespace function name");
     }
     else
     {
       List<CheatMgr.ProcessCheatCallback> list;
       if (this.m_funcMap.TryGetValue(func, out list))
       {
     if (list.Contains(callback))
       return;
     list.Add(callback);
       }
       else
       {
     list = new List<CheatMgr.ProcessCheatCallback>();
     this.m_funcMap.Add(func, list);
     list.Add(callback);
       }
     }
 }
Пример #11
0
 public void UnregisterCheatHandler(string func, CheatMgr.ProcessCheatCallback callback)
 {
     this.UnregisterCheatHandler_(func, callback);
 }
Пример #12
0
 public void RegisterCheatHandler(string func, CheatMgr.ProcessCheatCallback callback, string desc = null, string argDesc = null, string exampleArgs = null)
 {
     this.RegisterCheatHandler_(func, callback);
     if (desc != null)
       this.m_cheatDesc[func] = desc;
     if (argDesc != null)
       this.m_cheatArgs[func] = argDesc;
     if (exampleArgs == null)
       return;
     this.m_cheatExamples[func] = exampleArgs;
 }
 public void Awake()
 {
     s_instance          = this;
     this.m_cheatHistory = new List <string>();
     Cheats.Initialize();
 }
    protected void Start()
    {
        CheatMgr mgr = CheatMgr.Get();

        if (mgr != null)
        {
            mgr.RegisterCheatHandler("wireframe", new CheatMgr.ProcessCheatCallback(this.OnProcessCheat_RenderWireframe), null, null, null);
        }
        base.gameObject.GetComponent <Camera>().clearFlags = CameraClearFlags.Color;
        if (!SystemInfo.supportsImageEffects)
        {
            Debug.LogError("Fullscreen Effects not supported");
            base.enabled = false;
        }
        else
        {
            if (this.m_BlurShader == null)
            {
                this.m_BlurShader = ShaderUtils.FindShader("Custom/FullScreen/Blur");
            }
            if (this.m_BlurShader == null)
            {
                Debug.LogError("Fullscreen Effect Failed to load Shader: Custom/FullScreen/Blur");
                base.enabled = false;
            }
            if ((this.m_BlurShader == null) || !this.blurMaterial.shader.isSupported)
            {
                Debug.LogError("Fullscreen Effect Shader not supported: Custom/FullScreen/Blur");
                base.enabled = false;
            }
            else
            {
                if (this.m_BlurVignettingShader == null)
                {
                    this.m_BlurVignettingShader = ShaderUtils.FindShader("Custom/FullScreen/BlurVignetting");
                }
                if (this.m_BlurVignettingShader == null)
                {
                    Debug.LogError("Fullscreen Effect Failed to load Shader: Custom/FullScreen/BlurVignetting");
                    base.enabled = false;
                }
                if (this.m_BlurDesaturationShader == null)
                {
                    this.m_BlurDesaturationShader = ShaderUtils.FindShader("Custom/FullScreen/DesaturationBlur");
                }
                if (this.m_BlurDesaturationShader == null)
                {
                    Debug.LogError("Fullscreen Effect Failed to load Shader: Custom/FullScreen/DesaturationBlur");
                    base.enabled = false;
                }
                if (this.m_BlendShader == null)
                {
                    this.m_BlendShader = ShaderUtils.FindShader("Custom/FullScreen/Blend");
                }
                if (this.m_BlendShader == null)
                {
                    Debug.LogError("Fullscreen Effect Failed to load Shader: Custom/FullScreen/Blend");
                    base.enabled = false;
                }
                if (this.m_VignettingShader == null)
                {
                    this.m_VignettingShader = ShaderUtils.FindShader("Custom/FullScreen/Vignetting");
                }
                if (this.m_VignettingShader == null)
                {
                    Debug.LogError("Fullscreen Effect Failed to load Shader: Custom/FullScreen/Vignetting");
                    base.enabled = false;
                }
                if (this.m_BlendToColorShader == null)
                {
                    this.m_BlendToColorShader = ShaderUtils.FindShader("Custom/FullScreen/BlendToColor");
                }
                if (this.m_BlendToColorShader == null)
                {
                    Debug.LogError("Fullscreen Effect Failed to load Shader: Custom/FullScreen/BlendToColor");
                    base.enabled = false;
                }
                if (this.m_DesaturationShader == null)
                {
                    this.m_DesaturationShader = ShaderUtils.FindShader("Custom/FullScreen/Desaturation");
                }
                if (this.m_DesaturationShader == null)
                {
                    Debug.LogError("Fullscreen Effect Failed to load Shader: Custom/FullScreen/Desaturation");
                    base.enabled = false;
                }
                if (this.m_DesaturationVignettingShader == null)
                {
                    this.m_DesaturationVignettingShader = ShaderUtils.FindShader("Custom/FullScreen/DesaturationVignetting");
                }
                if (this.m_DesaturationVignettingShader == null)
                {
                    Debug.LogError("Fullscreen Effect Failed to load Shader: Custom/FullScreen/DesaturationVignetting");
                    base.enabled = false;
                }
                if (this.m_BlurDesaturationVignettingShader == null)
                {
                    this.m_BlurDesaturationVignettingShader = ShaderUtils.FindShader("Custom/FullScreen/BlurDesaturationVignetting");
                }
                if (this.m_BlurDesaturationVignettingShader == null)
                {
                    Debug.LogError("Fullscreen Effect Failed to load Shader: Custom/FullScreen/BlurDesaturationVignetting");
                    base.enabled = false;
                }
            }
        }
    }